package resonantinduction.atomic.fusion; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidContainerRegistry; import resonant.lib.gui.ContainerBase; import resonant.lib.prefab.slot.SlotEnergyItem; import resonant.lib.prefab.slot.SlotSpecific; import resonantinduction.atomic.Atomic; import resonantinduction.atomic.process.fission.TileNuclearBoiler; /** Nuclear boiler container */ public class ContainerNuclearBoiler extends ContainerBase { private static final int slotCount = 4; private TileNuclearBoiler tileEntity; public ContainerNuclearBoiler(InventoryPlayer par1InventoryPlayer, TileNuclearBoiler tileEntity) { super(tileEntity); this.tileEntity = tileEntity; // Battery this.addSlotToContainer(new SlotEnergyItem(tileEntity, 0, 56, 26)); // Water Input this.addSlotToContainer(new Slot(tileEntity, 1, 25, 50)); // Gas Output this.addSlotToContainer(new Slot(tileEntity, 2, 136, 50)); // Yellowcake Input this.addSlotToContainer(new SlotSpecific(tileEntity, 3, 81, 26, new ItemStack(Atomic.itemYellowCake), new ItemStack(Atomic.blockUraniumOre))); this.addPlayerInventory(par1InventoryPlayer.player); tileEntity.openChest(); } @Override public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.tileEntity.isUseableByPlayer(par1EntityPlayer); } /** Called to transfer a stack from one inventory to the other eg. when shift clicking. */ @Override public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int slotID) { ItemStack var2 = null; Slot slot = (Slot) this.inventorySlots.get(slotID); if (slot != null && slot.getHasStack()) { ItemStack itemStack = slot.getStack(); var2 = itemStack.copy(); if (slotID >= slotCount) { if (this.getSlot(0).isItemValid(itemStack)) { if (!this.mergeItemStack(itemStack, 0, 1, false)) { return null; } } else if (Atomic.FLUIDSTACK_WATER.isFluidEqual(FluidContainerRegistry.getFluidForFilledItem(itemStack))) { if (!this.mergeItemStack(itemStack, 1, 2, false)) { return null; } } else if (this.getSlot(3).isItemValid(itemStack)) { if (!this.mergeItemStack(itemStack, 3, 4, false)) { return null; } } else if (slotID < 27 + slotCount) { if (!this.mergeItemStack(itemStack, 27 + slotCount, 36 + slotCount, false)) { return null; } } else if (slotID >= 27 + slotCount && slotID < 36 + slotCount && !this.mergeItemStack(itemStack, 4, 30, false)) { return null; } } else if (!this.mergeItemStack(itemStack, slotCount, 36 + slotCount, false)) { return null; } if (itemStack.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } if (itemStack.stackSize == var2.stackSize) { return null; } slot.onPickupFromSlot(par1EntityPlayer, itemStack); } return var2; } }