package resonantinduction.atomic.particle.accelerator; import java.util.Random; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderParticle extends Render { @Override public void doRender(Entity entity, double x, double y, double z, float var8, float var9) { Tessellator tessellator = Tessellator.instance; /** Enderdragon Light */ float par2 = (entity.ticksExisted); while (par2 > 200) { par2 -= 100; } RenderHelper.disableStandardItemLighting(); float var41 = (5 + par2) / 200.0F; float var51 = 0.0F; if (var41 > 0.8F) { var51 = (var41 - 0.8F) / 0.2F; } Random rand = new Random(432L); GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glScalef(0.15f, 0.15f, 0.15f); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -1.0F, -2.0F); for (int i1 = 0; i1 < (var41 + var41 * var41) / 2.0F * 60.0F; ++i1) { GL11.glRotatef(rand.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(rand.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(rand.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(rand.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(rand.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(rand.nextFloat() * 360.0F + var41 * 90.0F, 0.0F, 0.0F, 1.0F); tessellator.startDrawing(6); float var81 = rand.nextFloat() * 20.0F + 5.0F + var51 * 10.0F; float var91 = rand.nextFloat() * 2.0F + 1.0F + var51 * 2.0F; tessellator.setColorRGBA_I(16777215, (int) (255.0F * (1.0F - var51))); tessellator.addVertex(0.0D, 0.0D, 0.0D); tessellator.setColorRGBA_I(0, 0); tessellator.addVertex(-0.866D * var91, var81, -0.5F * var91); tessellator.addVertex(0.866D * var91, var81, -0.5F * var91); tessellator.addVertex(0.0D, var81, 1.0F * var91); tessellator.addVertex(-0.866D * var91, var81, -0.5F * var91); tessellator.draw(); } GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glShadeModel(GL11.GL_FLAT); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); RenderHelper.enableStandardItemLighting(); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return null; } }