package resonantinduction.atomic.machine.centrifuge; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.StatCollector; import resonant.lib.gui.GuiContainerBase; import resonantinduction.atomic.machine.boiler.TileNuclearBoiler; import universalelectricity.api.energy.UnitDisplay.Unit; public class GuiCentrifuge extends GuiContainerBase { private TileCentrifuge tileEntity; public GuiCentrifuge(InventoryPlayer par1InventoryPlayer, TileCentrifuge tileEntity) { super(new ContainerCentrifuge(par1InventoryPlayer, tileEntity)); this.tileEntity = tileEntity; } /** Draw the foreground layer for the GuiContainer (everything in front of the items) */ @Override public void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { this.fontRenderer.drawString(tileEntity.getInvName(), 60, 6, 4210752); String displayText = ""; if (this.tileEntity.timer > 0) { displayText = "Processing"; } else if (this.tileEntity.nengYong()) { displayText = "Ready"; } else { displayText = "Idle"; } this.fontRenderer.drawString("Status: " + displayText, 70, 50, 4210752); this.renderUniversalDisplay(8, 112, TileNuclearBoiler.DIAN * 20, mouseX, mouseY, Unit.WATT); this.renderUniversalDisplay(100, 112, this.tileEntity.getVoltageInput(null), mouseX, mouseY, Unit.VOLTAGE); this.fontRenderer.drawString("The centrifuge spins", 8, 75, 4210752); this.fontRenderer.drawString("uranium hexafluoride gas into", 8, 85, 4210752); this.fontRenderer.drawString("enriched uranium for fission.", 8, 95, 4210752); this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); if (this.isPointInRegion(8, 18, this.meterWidth, this.meterHeight, mouseX, mouseY) && this.tileEntity.gasTank.getFluid() != null) { this.drawTooltip(mouseX - this.guiLeft, mouseY - this.guiTop + 10, this.tileEntity.gasTank.getFluid().getFluid().getLocalizedName(), this.tileEntity.gasTank.getFluid().amount + " L"); } } /** Draw the background layer for the GuiContainer (everything behind the items) */ @Override protected void drawGuiContainerBackgroundLayer(float par1, int x, int y) { super.drawGuiContainerBackgroundLayer(par1, x, y); this.drawSlot(80, 25); this.drawSlot(100, 25); this.drawSlot(130, 25, SlotType.BATTERY); this.drawBar(40, 26, (float) this.tileEntity.timer / (float) TileCentrifuge.SHI_JIAN); // Uranium Gas this.drawMeter(8, 18, (float) this.tileEntity.gasTank.getFluidAmount() / (float) this.tileEntity.gasTank.getCapacity(), this.tileEntity.gasTank.getFluid()); this.drawSlot(24, 49, SlotType.GAS); } }