package resonantinduction.core.network; import com.google.common.io.ByteArrayDataInput; import cpw.mods.fml.common.network.Player; /** * Simplified version of IPackerReceiver for tiles that only need a packet ID, data, and player * Reference * * @author DarkGuardsman */ public interface ISimplePacketReceiver { /** * Simplified version of IPacketReceiver's HandlePacketData * * @param id - packet ID as a string * @param data - data from the packet, after location has been read * @param player - player that the packet was sent to or came from * @return true if the packet was used */ public boolean simplePacket(String id, ByteArrayDataInput data, Player player); }