package liquidmechanics.client.render; import liquidmechanics.client.model.ModelGearRod; import liquidmechanics.client.model.ModelGenerator; import liquidmechanics.client.model.ModelPump; import liquidmechanics.common.LiquidMechanics; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class BlockRenderHelper implements ISimpleBlockRenderingHandler { public static BlockRenderHelper instance = new BlockRenderHelper(); public static int renderID = RenderingRegistry.getNextAvailableRenderId(); private ModelPump modelPump = new ModelPump(); private ModelGearRod modelRod = new ModelGearRod(); private ModelGenerator modelGen = new ModelGenerator(); @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { if (block.blockID == LiquidMechanics.blockMachine.blockID && metadata < 4) { GL11.glPushMatrix(); GL11.glTranslatef((float) 0.0F, (float) 1.1F, (float) 0.0F); GL11.glRotatef(180f, 0f, 0f, 1f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(LiquidMechanics.RESOURCE_PATH + "pumps/Pump.png")); modelPump.renderMain(0.0725F); modelPump.renderC1(0.0725F); modelPump.renderC2(0.0725F); modelPump.renderC3(0.0725F); GL11.glPopMatrix(); } if (block.blockID == LiquidMechanics.blockPipe.blockID) { } if (block.blockID == LiquidMechanics.blockRod.blockID) { GL11.glPushMatrix(); GL11.glTranslatef((float) 0.0F, (float) 1.5F, (float) 0.0F); GL11.glRotatef(180f, 0f, 0f, 1f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(LiquidMechanics.RESOURCE_PATH + "mechanical/GearRod.png")); modelRod.render(0.0825F, 0); GL11.glPopMatrix(); } if (block.blockID == LiquidMechanics.blockGenerator.blockID) { GL11.glPushMatrix(); GL11.glTranslatef((float) 0.0F, (float) 1.3F, (float) 0.0F); GL11.glRotatef(180f, 0f, 0f, 1f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(LiquidMechanics.RESOURCE_PATH + "mechanical/Generator.png")); modelGen.render(null); GL11.glPopMatrix(); } } public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { return false; } public boolean shouldRender3DInInventory() { return true; } public int getRenderId() { return renderID; } }