package liquidmechanics.client.render; import liquidmechanics.client.model.ModelGenerator; import liquidmechanics.common.LiquidMechanics; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; public class RenderGenerator extends TileEntitySpecialRenderer { int type = 0; private ModelGenerator model; public RenderGenerator() { model = new ModelGenerator(); } @Override public void renderTileEntityAt(TileEntity tileEntity, double d, double d1, double d2, float d3) { bindTextureByName(LiquidMechanics.RESOURCE_PATH + "mechanical/Generator.png"); GL11.glPushMatrix(); GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.45F, (float) d2 + 0.5F); GL11.glScalef(1.0F, -1F, -1F); int meta = tileEntity.worldObj.getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord); switch (meta) { case 0: GL11.glRotatef(0f, 0f, 1f, 0f); break; case 1: GL11.glRotatef(90f, 0f, 1f, 0f); break; case 2: GL11.glRotatef(180f, 0f, 1f, 0f); break; case 3: GL11.glRotatef(270f, 0f, 1f, 0f); break; } model.render(tileEntity); GL11.glPopMatrix(); } }