package dark.BasicUtilities.renders; import net.minecraft.src.TileEntity; import net.minecraft.src.TileEntitySpecialRenderer; import org.lwjgl.opengl.GL11; import dark.BasicUtilities.BasicUtilitiesMain; public class RenderGenerator extends TileEntitySpecialRenderer { int type = 0; private ModelGenerator model; public RenderGenerator() { model = new ModelGenerator(); } @Override public void renderTileEntityAt(TileEntity tileEntity, double d, double d1, double d2, float d3) { bindTextureByName(BasicUtilitiesMain.textureFile+"Generator.png"); GL11.glPushMatrix(); GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); GL11.glScalef(1.0F, -1F, -1F); int meta = tileEntity.worldObj.getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord); switch(meta) { case 0:GL11.glRotatef(0f, 0f, 1f, 0f);break; case 1:GL11.glRotatef(90f, 0f, 1f, 0f);break; case 2:GL11.glRotatef(180f, 0f, 1f, 0f);break; case 3:GL11.glRotatef(270f, 0f, 1f, 0f);break; } model.RenderMain(0.0625F); GL11.glPopMatrix(); } }