package dark.BasicUtilities.mechanical; import java.util.EnumSet; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet250CustomPayload; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.ForgeDirection; import universalelectricity.core.electricity.ElectricityConnections; import universalelectricity.core.electricity.ElectricityNetwork; import universalelectricity.core.implement.IConductor; import universalelectricity.core.vector.Vector3; import universalelectricity.prefab.network.IPacketReceiver; import universalelectricity.prefab.tile.TileEntityElectricityProducer; import com.google.common.io.ByteArrayDataInput; import dark.BasicUtilities.BasicUtilitiesMain; import dark.BasicUtilities.api.IForce; import dark.BasicUtilities.api.IReadOut; import dark.BasicUtilities.api.MHelper; public class TileEntityGen extends TileEntityElectricityProducer implements IPacketReceiver, IForce, IReadOut { ForgeDirection facing = ForgeDirection.DOWN; public int force = 0;// current total force public int aForce = 0;// force this unit can apply public int pos = 0;// current pos of rotation max of 8 public int disableTicks = 0;// time disabled public double genAmmount = 0;// watt output of machine public int tCount = 0; IConductor[] wires = { null, null, null, null, null, null }; public boolean needUpdate() { return false; } public void initiate() { ElectricityConnections.registerConnector(this, EnumSet.of(ForgeDirection.UP)); ElectricityConnections.registerConnector(this, EnumSet.of(ForgeDirection.DOWN)); this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord, this.zCoord, BasicUtilitiesMain.generator.blockID); } @Override public void updateEntity() { this.genAmmount = force / this.getVoltage(); int wireCount = 0; TileEntity[] ents = MHelper.getSourounding(worldObj, xCoord, yCoord, zCoord); this.wires = new IConductor[6]; for (int i = 0; i < ents.length; i++) { if (ents[i] instanceof IConductor) { this.wires[i] = (IConductor) ents[i]; wireCount++; } } if (!this.worldObj.isRemote) { for (int i = 0; i < 6; i++) { //TODO set up for other sides if (i == 0 || i == 1) { ForgeDirection outputDirection = ForgeDirection.getOrientation(i); TileEntity outputTile = Vector3.getConnectorFromSide(this.worldObj, new Vector3(this.xCoord, this.yCoord, this.zCoord), outputDirection); ElectricityNetwork network = ElectricityNetwork.getNetworkFromTileEntity(outputTile, outputDirection); this.outputEnergy(network, wires[i], outputTile); } } } super.updateEntity(); } public void outputEnergy(ElectricityNetwork network, IConductor connectedElectricUnit, TileEntity outputTile) { if (network != null) { if (network.getRequest().getWatts() > 0) { connectedElectricUnit = (IConductor) outputTile; } else { connectedElectricUnit = null; } } else { connectedElectricUnit = null; } if (connectedElectricUnit != null) { if (this.genAmmount > 0) { connectedElectricUnit.getNetwork().startProducing(this, (this.genAmmount / this.getVoltage()) / 20, this.getVoltage()); } else { connectedElectricUnit.getNetwork().stopProducing(this); } } } /** * does the basic animation for the model */ public void doAnimation() { if (worldObj.isRemote) { this.pos += 1; if (pos >= 8 || pos < 0) { pos = 0; } } } // ------------------------------ // Data handling // ------------------------------ @Override public void handlePacketData(INetworkManager network, int packetType, Packet250CustomPayload packet, EntityPlayer player, ByteArrayDataInput data) { // TODO Auto-generated method stub } // ------------------------------ // Mechanics // ------------------------------ @Override public int getForceSide(ForgeDirection side) { if (side == facing.getOpposite()) { return aForce; } return 0; } @Override public int getForce() { return this.force; } @Override public boolean canOutputSide(ForgeDirection side) { if (side == facing.getOpposite()) { return true; } return false; } @Override public boolean canInputSide(ForgeDirection side) { if (side == facing) { return true; } return false; } @Override public int applyForce(int force) { this.force = force; return force; } @Override public int getAnimationPos() { return pos; } // ------------------------------ // Electric // ------------------------------ @Override public void onDisable(int duration) { this.disableTicks = duration; } @Override public boolean isDisabled() { if (disableTicks-- <= 0) { return false; } return true; } @Override public double getVoltage() { return 120; } @Override public String getMeterReading(EntityPlayer user, ForgeDirection side) { return this.force + "N Input " + this.genAmmount + "W output"; } }