package dark.BasicUtilities; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; import dark.BasicUtilities.renders.models.ModelGearRod; import dark.BasicUtilities.renders.models.ModelGenerator; import dark.BasicUtilities.renders.models.ModelPump; public class BlockRenderHelper implements ISimpleBlockRenderingHandler { public static BlockRenderHelper instance = new BlockRenderHelper(); public static int renderID = RenderingRegistry.getNextAvailableRenderId(); private ModelPump modelPump = new ModelPump(); private ModelGearRod modelRod = new ModelGearRod(); private ModelGenerator modelGen = new ModelGenerator(); @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { if(block.blockID == BasicUtilitiesMain.machine.blockID && metadata < 4) { GL11.glPushMatrix(); GL11.glTranslatef((float) 0.0F, (float)1.1F, (float)0.0F); GL11.glRotatef(180f, 0f, 0f, 1f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(BasicUtilitiesMain.textureFile+"pumps/Pump.png")); modelPump.renderMain(0.0725F); modelPump.renderC1(0.0725F); modelPump.renderC2(0.0725F); modelPump.renderC3(0.0725F); GL11.glPopMatrix(); } if(block.blockID == BasicUtilitiesMain.pipe.blockID) { } if(block.blockID == BasicUtilitiesMain.rod.blockID) { GL11.glPushMatrix(); GL11.glTranslatef((float) 0.0F, (float)1.5F, (float)0.0F); GL11.glRotatef(180f, 0f, 0f, 1f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(BasicUtilitiesMain.textureFile+"mechanical/GearRod.png")); modelRod.render(0.0825F,0); GL11.glPopMatrix(); } if(block.blockID == BasicUtilitiesMain.generator.blockID) { GL11.glPushMatrix(); GL11.glTranslatef((float) 0.0F, (float)1.3F, (float)0.0F); GL11.glRotatef(180f, 0f, 0f, 1f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(BasicUtilitiesMain.textureFile+"mechanical/Generator.png")); modelGen.render(null); GL11.glPopMatrix(); } } public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { return false; } public boolean shouldRender3DInInventory() { return true; } public int getRenderId() { return renderID; } }