package liquidmechanics.client.render; import org.lwjgl.opengl.GL11; import net.minecraftforge.common.ForgeDirection; public class RenderRotation { float angle; float x; float y; float z; public RenderRotation(float angle, float x, float y, float z) { this.angle = angle; this.x = x; this.y = y; this.z = z; } }