package liquidmechanics.common.block; import net.minecraft.block.BlockFluid; import net.minecraft.block.material.Material; import net.minecraftforge.liquids.ILiquid; public class BlockWasteLiquid extends BlockFluid implements ILiquid { //TODO turn into a lava type liquid with chance of corrupting connected water blocks public BlockWasteLiquid(int par1) { super(par1, Material.water); } @Override public int stillLiquidId() { return this.blockID; } @Override public boolean isMetaSensitive() { return false; } @Override public int stillLiquidMeta() { return this.blockID; } }