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DarkGuardsman 07e2a7511a fixed Debug load and source blocks
This was honestly very stupid why it wasn't working. It all came down
the a method called getOutputdirections. Honestly why did this stupid
enumset stuff return when its a bad way to track connections. It makes
rotation more complex, and can connect is good enough to handle both.
Any complex connection mojo should be handled by the update tick or
custom mod method rather then by default be there.
2013-08-26 16:48:53 -04:00
APIs fixed Debug load and source blocks 2013-08-26 16:48:53 -04:00
models Merged TheDarkMachine into core 2013-07-21 23:43:56 -04:00
resources/assets/dark Imported textures from FM, and minor work 2013-08-26 15:52:24 -04:00
src/dark fixed Debug load and source blocks 2013-08-26 16:48:53 -04:00
.gitattributes might have fixed the binary change issue 2013-08-14 13:39:59 -04:00
LICENSE.txt uploading license.txt 2013-07-22 01:11:21 -04:00
README.md Update README.md 2013-07-22 01:12:45 -04:00

The Dark Machine

For Lack of a better name

Brief

This is a mod set or series for minecraft that is designed to add ores, items, machines, and news ways to play the game in an industrial setting.

Leaders and Developers

  • Darkguardsman - Code & Project Lead
  • HangCow - Art Lead
  • Doppelgangerous - Tester

License

Read the license.txt in the repo file for more information

Contact

Email - DarkGuardsman - rseifert.phone@gmail.com