No description
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The idea is to let the object being registered control all aspects of how its registered. This started with the blocks adding config files, disabling themselves, and loading their own tile entities. Now i'm working on having the tile entities register their own renderers, and have configs as well. Give that the registration is actually handled by the ModObjectRegistry and the object just provided the data instead of the mod class. |
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README.md |
The Dark Machine
For Lack of a better name
Brief
This is a mod set or series for minecraft that is designed to add ores, items, machines, and news ways to play the game in an industrial setting.
Leaders and Developers
- Darkguardsman - Code & Project Lead
- HangCow - Art Lead
- Doppelgangerous - Tester
License
Read the license.txt in the repo file for more information
Contact
Email - DarkGuardsman - rseifert.phone@gmail.com