resonant-induction/minecraft/liquidmechanics/client/render/ItemRenderHelper.java
Rseifert 8b1179699f Added model to release valve
Model is not fully done since i want to get the valve to set on diffrent
faces when the top is in use. Also want it to rotate a bit when powered
by redstone.

Also worked on connectionHelper and switch a few of the itemRenders to
an actual itemRenderHelper so they look nice in the inventory and in the
players hand.
2013-01-07 15:19:00 -05:00

112 lines
3.5 KiB
Java

package liquidmechanics.client.render;
import liquidmechanics.client.model.ModelGearRod;
import liquidmechanics.client.model.ModelGenerator;
import liquidmechanics.client.model.ModelLargePipe;
import liquidmechanics.client.model.ModelLiquidTank;
import liquidmechanics.client.model.ModelPump;
import liquidmechanics.client.model.ModelReleaseValve;
import liquidmechanics.common.LiquidMechanics;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
/** special tanks to Mekanism github */
public class ItemRenderHelper implements IItemRenderer
{
private ModelPump modelPump = new ModelPump();
private ModelGearRod modelRod = new ModelGearRod();
private ModelGenerator modelGen = new ModelGenerator();
private ModelLargePipe SixPipe = new ModelLargePipe();
private ModelLiquidTank tank = new ModelLiquidTank();
private ModelReleaseValve valve = new ModelReleaseValve();
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
if (item.itemID == LiquidMechanics.blockPipe.blockID)
{
this.renderPipeItem((RenderBlocks) data[0], item.getItemDamage(), type == ItemRenderType.EQUIPPED);
}
if (item.itemID == LiquidMechanics.blockReleaseValve.blockID)
{
this.renderReleaseValve((RenderBlocks) data[0], item.getItemDamage(), type == ItemRenderType.EQUIPPED);
}
}
public void renderPipeItem(RenderBlocks renderer, int meta, boolean equ)
{
GL11.glPushMatrix();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(RenderPipe.getPipeTexture(meta)));
if (!equ)
{
GL11.glTranslatef(0.5F, -0.5F, 0.5F);
SixPipe.renderRight();
SixPipe.renderLeft();
SixPipe.renderMiddle();
}
else
{
GL11.glTranslatef(0.5F, -0.5F, 0.5F);
SixPipe.renderFront();
SixPipe.renderBack();
SixPipe.renderMiddle();
}
GL11.glPopMatrix();
}
public void renderReleaseValve(RenderBlocks renderer, int meta, boolean equ)
{
GL11.glPushMatrix();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(RenderPipe.getPipeTexture(15)));
if (!equ)
{
GL11.glTranslatef(0.5F, -0.5F, 0.5F);
SixPipe.renderRight();
SixPipe.renderLeft();
SixPipe.renderMiddle();
}
else
{
GL11.glTranslatef(0.5F, -0.5F, 0.5F);
SixPipe.renderFront();
SixPipe.renderBack();
SixPipe.renderMiddle();
}
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(LiquidMechanics.RESOURCE_PATH + "ReleaseValve.png"));
GL11.glRotatef(180f, 0f, 0f, 1f);
if (!equ)
{
GL11.glTranslatef(0, -2.0F, 0);
}
else
{
GL11.glTranslatef(0, -2.0F, 0);
}
valve.render();
GL11.glPopMatrix();
}
}