resonant-induction/common/dark/BasicUtilities/ItemRenderHelper.java
Rseifert 28f62284a0 moved over from other repo
got around to moving this so Calc could help me with the clean up of it.
So far i havn't changed much but will soon. The main focus for the next
week on the mod will be just cleanup and bug fixing. I will also be
moving the motor from steam power to here. The mod has alos been renamed
since now it contains more than just pipes.
2012-11-14 13:16:22 -05:00

57 lines
2 KiB
Java

package dark.BasicUtilities;
import net.minecraft.src.Block;
import net.minecraft.src.IBlockAccess;
import net.minecraft.src.RenderBlocks;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import dark.BasicUtilities.renders.ModelGearRod;
import dark.BasicUtilities.renders.ModelPump;
public class ItemRenderHelper implements ISimpleBlockRenderingHandler {
public static ItemRenderHelper instance = new ItemRenderHelper();
public static int renderID = RenderingRegistry.getNextAvailableRenderId();
private ModelPump modelPump = new ModelPump();
private ModelGearRod modelRod = new ModelGearRod();
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
if(block.blockID == BasicUtilitiesMain.machine.blockID && metadata < 4)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) 0.0F, (float)1.1F, (float)0.0F);
GL11.glRotatef(180f, 0f, 0f, 1f);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture("/textures/pumps/Pump.png"));
modelPump.renderMain(0.0725F);
modelPump.renderC1(0.0725F);
modelPump.renderC2(0.0725F);
modelPump.renderC3(0.0725F);
GL11.glPopMatrix();
}
if(block.blockID == BasicUtilitiesMain.rod.blockID)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) 0.0F, (float)1.5F, (float)0.0F);
GL11.glRotatef(180f, 0f, 0f, 1f);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture("/textures/GearRod.png"));
modelRod.render(0.0825F,0);
GL11.glPopMatrix();
}
}
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
return false;
}
public boolean shouldRender3DInInventory() {
return true;
}
public int getRenderId()
{
return renderID;
}
}