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Rseifert 299edd1f0f Fixed generic pipe connections
Was doing the connection checks wrong. Now its check for meta data if
the pipe uses the same class file for connections. Its should connection
to any generic pipe of its color and iron pipes. This should allow for
unique pipe networks for generic liquid types. This however will not
allow for a set liquid type filtering or transport.

Also in an earlier push i changed generic pipes to only move 1 bucket a
request but 3 request for non-generic pipes a request.
2013-04-19 01:20:25 -04:00
resources/mods/fluidmech added renders for new pipes 2013-04-17 13:25:58 -04:00
src/minecraft Fixed generic pipe connections 2013-04-19 01:20:25 -04:00
.gitattributes moved over from other repo 2012-11-14 13:16:22 -05:00
.gitignore no change 2013-04-11 02:10:27 -04:00
.gitmodules updated gitignore 2013-04-10 03:34:18 -04:00
build.properties worked on new pipes 2013-04-15 23:12:39 -04:00
build.xml url address update 2013-04-11 02:15:29 -04:00
Include.bat Fixed Textures 2013-03-14 07:09:25 -04:00
jenkinsBuildScript.txt copy of old build script for refrence 2013-04-10 03:55:24 -04:00
LISENCE.txt added a lisence 2013-04-10 06:05:06 -04:00
README.md Updated Read me 2013-04-10 06:10:06 -04:00
recommendedversion.txt Fixed release valves turning off 2013-02-25 08:30:48 -05:00

Fluid Mechanics

Brief

Fluid Mechanics is a modifaction for minecraf that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.

Leaders and Developers

  • Darkguardsman

License

This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.