resonant-induction/minecraft/liquidmechanics/client/render/RenderTank.java
Rseifert 77de6e6353 Making Changes for the better
Starting down the long road of making my mod even more compatable with
other mod's liquids. This will take some time, patience, and pain
killers.

Plan of action
*Release Valve will not store any liquids but rather direction output to
pipes from other TileEntities
*Release Valve will have a gui to restrict it to outputing one or more
types of Liquids that are predefined
*Pipes will go from being fully liquid restricted to color based(0-15)
and have a universal uncolor pipe that can accept all liquids
*Once a pipe is place a tool can be used to change its color just like
in other mods.
*Some colors will be restricted to select liquids for example Blue is
water, Red is Lava, Black is oil, Yellow Fuel, White Milk,
*Steam will have its own pipe made out of bronze to fit the machines it
goes too.
*Tanks will go in the same direction
*Pumps will still be liquid restricted but come with unique textures,
models, and animation per liquid type

Current issues to resolve that are broken with push
*Release valve doesn't work at all due to changes in progress
*back compatable must be added for pipes and old release valves
2013-01-04 19:03:34 -05:00

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2.8 KiB
Java

package liquidmechanics.client.render;
import liquidmechanics.api.helpers.TankHelper;
import liquidmechanics.client.model.ModelLiquidTank;
import liquidmechanics.client.model.ModelLiquidTankCorner;
import liquidmechanics.common.LiquidMechanics;
import liquidmechanics.common.handlers.LiquidData;
import liquidmechanics.common.handlers.LiquidHandler;
import liquidmechanics.common.tileentity.TileEntityTank;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import org.lwjgl.opengl.GL11;
public class RenderTank extends TileEntitySpecialRenderer
{
private LiquidData type = LiquidHandler.air;
private ModelLiquidTank model;
private ModelLiquidTankCorner modelC;
private int pos = 0;
public RenderTank()
{
model = new ModelLiquidTank();
modelC = new ModelLiquidTankCorner();
}
public void renderAModelAt(TileEntityTank te, double d, double d1, double d2, float f)
{
type = te.getType();
if (te.tank.getLiquid() != null)
pos = Math.min((te.tank.getLiquid().amount / LiquidContainerRegistry.BUCKET_VOLUME), 4);
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
if (TankHelper.corner(te) > 0)
{
if (type == LiquidHandler.water)
{
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "tanks/LiquidTankCornerWater.png");
}
int corner = TankHelper.corner(te);
switch (corner)
{
case 2:
GL11.glRotatef(270f, 0f, 1f, 0f);
break;
case 3:
GL11.glRotatef(0f, 0f, 1f, 0f);
break;
case 4:
GL11.glRotatef(90f, 0f, 1f, 0f);
break;
case 1:
GL11.glRotatef(180f, 0f, 1f, 0f);
break;
}
modelC.render(0.0625F);
}
else
{
switch (LiquidHandler.getMeta(type))
{
// case 0:
// bindTextureByName(BasicPipesMain.textureFile+"/pipes/SixSteamPipe.png");break;
default:bindTextureByName(LiquidMechanics.RESOURCE_PATH + "tanks/LiquidTank" + pos + ".png");break;
}
model.renderMain(0.0625F);
model.renderMeter(te, 0.0625F);
}
GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8)
{
this.renderAModelAt((TileEntityTank) tileEntity, var2, var4, var6, var8);
}
}