resonant-induction/minecraft/liquidmechanics/common/handlers/LiquidData.java
Rseifert 30c461bbea more changes
Still working on converting to a more universal liquid system.
*Added a enum to tack colors without having to use strings or #s
*Fixed LiquidData to not need to feed a LiquidData to get vars of itself
*Started Converting Pipes to new system. They will use metadata now to
select colors, this will remove any need to use packets.
*Created a Update Converter so that older version pipe/tank/etc will be
converted to the new system automaticly

Issues with push
*Just about everything is broken at the moment just backing code up
2013-01-05 11:47:53 -05:00

47 lines
1.1 KiB
Java

package liquidmechanics.common.handlers;
import liquidmechanics.api.helpers.Colors;
import net.minecraftforge.liquids.LiquidStack;
public class LiquidData
{
private boolean isAGas;
private int defaultPressure;
private LiquidStack sampleStack;
private String name;
private Colors color;
public LiquidData(String name, LiquidStack stack,Colors color, boolean gas, int dPressure)
{
this.sampleStack = stack;
this.isAGas = gas;
this.defaultPressure = dPressure;
this.name = name;
this.color = color;
}
public String getName()
{
if (name != null || !name.equalsIgnoreCase("")) { return name; }
return "unknown";
}
public int getPressure()
{
return defaultPressure;
}
public LiquidStack getStack()
{
if (sampleStack != null) { return sampleStack; }
return new LiquidStack(0,1);
}
public boolean getCanFloat()
{
return isAGas;
}
public Colors getColor()
{
if (color != null) { return color; }
return Colors.NONE;
}
}