resonant-induction/archive/java/resonantinduction/api/events/LaserEvent.java

281 lines
8.6 KiB
Java

package resonantinduction.api.events;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Cancelable;
import net.minecraftforge.event.Event;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.utility.HelperMethods;
/**
* An event triggered by entities or tiles that create lasers
*
* @author DarkGuardsman
*/
public class LaserEvent extends Event
{
public World world;
public Vector3 spot;
public Vector3 target;
public LaserEvent(World world, Vector3 spot, Vector3 target)
{
this.world = world;
this.spot = spot;
this.target = target;
}
/** Called when a laser is fired */
@Cancelable
public static class LaserFireEvent extends LaserEvent
{
public Object shooter;
public LaserFireEvent(World world, Vector3 spot, Vector3 target, Object shooter)
{
super(world, spot, target);
this.shooter = shooter;
}
public LaserFireEvent(TileEntity tileEntity, MovingObjectPosition hit)
{
super(tileEntity.worldObj, new Vector3(tileEntity), new Vector3(hit));
this.shooter = tileEntity;
}
}
/** Called when a player fires a laser. Use this to cancel a laser hit event */
@Cancelable
public static class LaserFiredPlayerEvent extends LaserFireEvent
{
public ItemStack laserItem;
public MovingObjectPosition hit;
public LaserFiredPlayerEvent(EntityPlayer player, MovingObjectPosition hit, ItemStack stack)
{
super(player.worldObj, new Vector3(player), new Vector3(hit), player);
this.laserItem = stack;
this.hit = hit;
}
}
/** Called when a laser is heating up a block to be mined */
public static class LaserMeltBlockEvent extends LaserEvent
{
public Object shooter;
public LaserMeltBlockEvent(World world, Vector3 spot, Vector3 hit, Object shooter)
{
super(world, spot, hit);
this.shooter = shooter;
}
}
/** Use this to change what drops when the laser finishes mining a block */
public static class LaserDropItemEvent extends LaserEvent
{
public List<ItemStack> items;
public LaserDropItemEvent(World world, Vector3 spot, Vector3 hit, List<ItemStack> items)
{
super(world, spot, hit);
this.items = items;
}
}
/** Called before a laser mines a block */
@Cancelable
public static class LaserMineBlockEvent extends LaserEvent
{
public Object shooter;
public LaserMineBlockEvent(World world, Vector3 spot, Vector3 hit, Object shooter)
{
super(world, spot, hit);
this.shooter = shooter;
}
}
public static boolean doLaserHarvestCheck(World world, Vector3 pos, Object player, Vector3 hit)
{
LaserEvent event = new LaserMineBlockEvent(world, pos, hit, player);
MinecraftForge.EVENT_BUS.post(event);
return !event.isCanceled();
}
/** Called while the block is being mined */
public static void onLaserHitBlock(World world, Object player, Vector3 vec, ForgeDirection side)
{
int id = vec.getBlockID(world);
int meta = vec.getBlockID(world);
Block block = Block.blocksList[id];
Vector3 faceVec = vec.clone().modifyPositionFromSide(side);
int id2 = faceVec.getBlockID(world);
Block block2 = Block.blocksList[id2];
Vector3 start = null;
if (player instanceof Entity)
{
start = new Vector3((Entity) player);
}
else if (player instanceof TileEntity)
{
start = new Vector3((TileEntity) player);
}
if (block != null)
{
float chance = world.rand.nextFloat();
int fireChance = block.getFlammability(world, vec.intX(), vec.intY(), vec.intZ(), meta, side);
if ((fireChance / 300) >= chance && (block2 == null || block2.isAirBlock(world, vec.intX(), vec.intY(), vec.intZ())))
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.fire.blockID, 0, 3);
return;
}
if (block.blockID == Block.grass.blockID && (block2 == null || block2.isAirBlock(world, vec.intX(), vec.intY() + 1, vec.intZ())))
{
world.setBlock(vec.intX(), vec.intY() + 1, vec.intZ(), Block.fire.blockID, 0, 3);
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.dirt.blockID, 0, 3);
return;
}
if (chance > 0.8f)
{
// TODO turn water into steam
if (block.blockID == Block.sand.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.glass.blockID, 0, 3);
return;
}
else if (block.blockID == Block.cobblestone.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), 1, 0, 3);
return;
}
else if (block.blockID == Block.ice.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.waterStill.blockID, 15, 3);
return;
}
else if (block.blockID == Block.obsidian.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), Block.lavaStill.blockID, 15, 3);
return;
}
}
MinecraftForge.EVENT_BUS.post(new LaserEvent.LaserMeltBlockEvent(world, start, vec, player));
}
}
/** Called when the block is actually mined */
public static void onBlockMinedByLaser(World world, Object player, Vector3 vec)
{
int id = vec.getBlockID(world);
int meta = vec.getBlockID(world);
Block block = Block.blocksList[id];
Vector3 start = null;
if (player instanceof Entity)
{
start = new Vector3((Entity) player);
}
else if (player instanceof TileEntity)
{
start = new Vector3((TileEntity) player);
}
// TODO make this use or call to the correct methods, and events so it can be canceled
if (block != null && block.getBlockHardness(world, vec.intX(), vec.intY(), vec.intZ()) >= 0 && doLaserHarvestCheck(world, start, player, vec))
{
try
{
Block blockBellow = Block.blocksList[vec.clone().modifyPositionFromSide(ForgeDirection.DOWN).getBlockID(world)];
if (block != null)
{
if (block.blockID == Block.tnt.blockID)
{
world.setBlock(vec.intX(), vec.intY(), vec.intZ(), 0, 0, 3);
EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(world, (vec.intX() + 0.5F), (vec.intY() + 0.5F), (vec.intZ() + 0.5F), player instanceof EntityLivingBase ? ((EntityLivingBase) player) : null);
entitytntprimed.fuse = world.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8;
world.spawnEntityInWorld(entitytntprimed);
return;
}
if (block.blockMaterial == Material.wood || block.blockMaterial == Material.plants || block.blockMaterial == Material.vine || block.blockMaterial == Material.plants || block.blockMaterial == Material.pumpkin || block.blockMaterial == Material.cloth || block.blockMaterial == Material.web)
{
if (blockBellow != null && blockBellow.blockID == Block.tilledField.blockID && block instanceof IPlantable)
{
vec.clone().translate(new Vector3(0, -1, 0)).setBlock(world, Block.dirt.blockID, 0, 3);
}
vec.setBlock(world, Block.fire.blockID, 0, 3);
return;
}
List<ItemStack> items = block.getBlockDropped(world, vec.intX(), vec.intY(), vec.intZ(), meta, 1);
if (items == null)
{
items = new ArrayList<ItemStack>();
}
// TODO have glass refract the laser causing it to hit random things
if (id == Block.glass.blockID)
{
items.add(new ItemStack(Block.glass, 1, meta));
}
if (id == Block.thinGlass.blockID)
{
items.add(new ItemStack(Block.thinGlass, 1));
}
List<ItemStack> removeList = new ArrayList<ItemStack>();
for (int i = 0; i < items.size(); i++)
{
if (items.get(i).itemID == Block.wood.blockID)
{
items.set(i, new ItemStack(Item.coal, 1, 1));
}
else if (items.get(i).itemID == Block.wood.blockID)
{
if (world.rand.nextFloat() < .25f)
{
items.set(i, new ItemStack(Item.coal, 1, 1));
}
else
{
removeList.add(items.get(i));
}
}
}
items.removeAll(removeList);
LaserEvent.LaserDropItemEvent event = new LaserEvent.LaserDropItemEvent(world, start, vec, items);
MinecraftForge.EVENT_BUS.post(event);
items = event.items;
for (ItemStack stack : items)
{
HelperMethods.dropItemStack(world, vec.translate(0.5), stack, false);
}
}
}
catch (Exception e)
{
e.printStackTrace();
}
world.setBlockToAir(vec.intX(), vec.intY(), vec.intZ());
}
}
}