resonant-induction/archive/java/resonantinduction/core/prefab/tile/TileEntityInv.java
2014-01-11 17:44:07 +08:00

342 lines
7 KiB
Java

package resonantinduction.core.prefab.tile;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraftforge.common.ForgeDirection;
import resonantinduction.core.tilenetwork.prefab.NetworkTileEntities;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.access.AccessGroup;
import calclavia.lib.access.AccessUser;
import calclavia.lib.access.GroupRegistry;
import calclavia.lib.access.ISpecialAccess;
import calclavia.lib.access.Nodes;
import calclavia.lib.prefab.tile.TileAdvanced;
import dark.lib.interfaces.IExternalInv;
import dark.lib.interfaces.IInvBox;
import dark.lib.prefab.invgui.InvChest;
/**
* Prefab for simple object who only need basic inv support and nothing more
*
* @author Darkguardsman
*/
public class TileEntityInv extends TileAdvanced implements IExternalInv, ISidedInventory, ISpecialAccess
{
protected IInvBox inventory;
protected boolean lockInv;
protected int invSlots = 1;
private Vector3 thisPos;
/** A list of user access data. */
protected List<AccessGroup> groups = new ArrayList<AccessGroup>();
@Override
public void initiate()
{
thisPos = new Vector3(this);
}
public Vector3 getThisPos()
{
if (this.thisPos == null || this.thisPos.intX() != xCoord || this.thisPos.intY() != yCoord || this.thisPos.intZ() != zCoord)
{
this.thisPos = new Vector3(this);
}
return this.thisPos;
}
@Override
public void invalidate()
{
super.invalidate();
NetworkTileEntities.invalidate(this);
}
@Override
public IInvBox getInventory()
{
if (inventory == null)
{
inventory = new InvChest(this, this.invSlots);
}
return inventory;
}
/** Gets the container class that goes with this tileEntity when creating a gui */
public Class<? extends Container> getContainer()
{
return null;
}
@Override
public int getSizeInventory()
{
return this.getInventory().getSizeInventory();
}
@Override
public ItemStack getStackInSlot(int i)
{
return this.getInventory().getStackInSlot(i);
}
@Override
public ItemStack decrStackSize(int i, int j)
{
return this.getInventory().decrStackSize(i, j);
}
@Override
public ItemStack getStackInSlotOnClosing(int i)
{
return this.getInventory().getStackInSlotOnClosing(i);
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack)
{
this.getInventory().setInventorySlotContents(i, itemstack);
}
@Override
public String getInvName()
{
return this.getInventory().getInvName();
}
@Override
public boolean isInvNameLocalized()
{
return this.getInventory().isInvNameLocalized();
}
@Override
public int getInventoryStackLimit()
{
return this.getInventory().getInventoryStackLimit();
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
return this.getInventory().isUseableByPlayer(entityplayer);
}
@Override
public void openChest()
{
this.getInventory().openChest();
}
@Override
public void closeChest()
{
this.getInventory().closeChest();
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return this.getInventory().isItemValidForSlot(i, itemstack);
}
@Override
public int[] getAccessibleSlotsFromSide(int var1)
{
return this.getInventory().getAccessibleSlotsFromSide(var1);
}
@Override
public boolean canInsertItem(int i, ItemStack itemstack, int j)
{
return this.getInventory().canInsertItem(i, itemstack, j);
}
@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j)
{
return this.getInventory().canExtractItem(i, itemstack, j);
}
@Override
public boolean canStore(ItemStack stack, int slot, ForgeDirection side)
{
return false;
}
@Override
public boolean canRemove(ItemStack stack, int slot, ForgeDirection side)
{
if (slot >= this.getSizeInventory())
{
return false;
}
return true;
}
/*
* User access
*/
public boolean canOpen(String username)
{
return this.getUserAccess(username) != null && this.getUserAccess(username).hasNode(Nodes.INV_OPEN_NODE) || this.getOwnerGroup().getMembers().size() <= 0;
}
@Override
public AccessUser getUserAccess(String username)
{
for (AccessGroup group : this.groups)
{
AccessUser user = group.getMember(username);
if (user != null)
{
return user;
}
}
return new AccessUser(username);
}
@Override
public List<AccessUser> getUsers()
{
List<AccessUser> users = new ArrayList<AccessUser>();
for (AccessGroup group : this.groups)
{
users.addAll(group.getMembers());
}
return users;
}
@Override
public boolean setUserAccess(String player, AccessGroup g, boolean save)
{
return setUserAccess(new AccessUser(player).setTempary(save), g);
}
@Override
public boolean setUserAccess(AccessUser user, AccessGroup group)
{
boolean bool = false;
if (user != null && user.getName() != null)
{
bool = this.removeUserAccess(user.getName()) && group == null;
if (group != null)
{
bool = group.addMemeber(user);
}
if (bool)
{
this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord);
}
}
return bool;
}
public boolean removeUserAccess(String player)
{
boolean re = false;
for (AccessGroup group : this.groups)
{
AccessUser user = group.getMember(player);
if (user != null && group.removeMemeber(user))
{
re = true;
}
}
if (re)
{
this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord);
}
return re;
}
@Override
public AccessGroup getGroup(String name)
{
for (AccessGroup group : this.getGroups())
{
if (group.getName().equalsIgnoreCase(name))
{
return group;
}
}
return null;
}
@Override
public boolean addGroup(AccessGroup group)
{
if (!this.groups.contains(group))
{
for (AccessGroup g : this.groups)
{
if (group.getName().equalsIgnoreCase(g.getName()))
{
return false;
}
}
return this.groups.add(group);
}
return false;
}
@Override
public AccessGroup getOwnerGroup()
{
return this.getGroup("owner");
}
@Override
public List<AccessGroup> getGroups()
{
if (this.groups == null || this.groups.isEmpty())
{
GroupRegistry.loadNewGroupSet(this);
}
return this.groups;
}
@Override
public void readFromNBT(NBTTagCompound nbt)
{
super.readFromNBT(nbt);
this.getInventory().loadInv(nbt);
NBTTagList userList = nbt.getTagList("groups");
if (userList != null && userList.tagCount() > 0)
{
this.groups.clear();
for (int i = 0; i < userList.tagCount(); i++)
{
AccessGroup group = new AccessGroup("");
group.load((NBTTagCompound) userList.tagAt(i));
this.groups.add(group);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt)
{
super.writeToNBT(nbt);
this.getInventory().saveInv(nbt);
NBTTagList usersTag = new NBTTagList();
for (AccessGroup group : this.getGroups())
{
usersTag.appendTag(group.save(new NBTTagCompound()));
}
nbt.setTag("groups", usersTag);
}
}