189 lines
4.4 KiB
Java
189 lines
4.4 KiB
Java
package resonantinduction.electrical.battery;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Set;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import resonantinduction.core.ResonantInduction;
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import universalelectricity.api.UniversalElectricity;
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import universalelectricity.api.electricity.IVoltageInput;
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import universalelectricity.api.electricity.IVoltageOutput;
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import universalelectricity.api.energy.EnergyStorageHandler;
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import universalelectricity.api.energy.IEnergyContainer;
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import universalelectricity.api.energy.IEnergyInterface;
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import universalelectricity.api.net.IConnector;
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import universalelectricity.api.vector.Vector3;
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import calclavia.lib.network.IPacketReceiver;
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import calclavia.lib.network.IPacketSender;
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import calclavia.lib.prefab.tile.TileElectrical;
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import com.google.common.io.ByteArrayDataInput;
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import cpw.mods.fml.common.network.PacketDispatcher;
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/**
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* A modular battery.
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*
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* @author Calclavia
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*/
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public class TileBattery extends TileElectrical implements IConnector<BatteryStructure>, IVoltageInput, IVoltageOutput, IPacketSender, IPacketReceiver, IEnergyInterface, IEnergyContainer
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{
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public static final long STORAGE = 1000000000;
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/** The transfer rate **/
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public static final long DEFAULT_WATTAGE = (long) (STORAGE * 0.01);
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/** Voltage increases as series connection increases */
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public static final long DEFAULT_VOLTAGE = UniversalElectricity.DEFAULT_VOLTAGE;
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private BatteryStructure structure;
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public Set<EntityPlayer> playersUsing = new HashSet<EntityPlayer>();
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public float clientEnergy;
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public int clientCells;
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public float clientMaxEnergy;
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public TileBattery()
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{
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this.energy = new EnergyStorageHandler(STORAGE);
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this.saveIOMap = true;
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}
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@Override
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public void initiate()
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{
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this.updateStructure();
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}
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public void updateStructure()
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{
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if (!this.worldObj.isRemote)
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{
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for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
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{
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TileEntity tile = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj);
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if (tile instanceof TileBattery)
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{
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this.getNetwork().merge(((TileBattery) tile).getNetwork());
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}
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}
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this.energy.setMaxTransfer(DEFAULT_WATTAGE * this.getNetwork().get().size());
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this.getNetwork().redistribute();
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}
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}
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@Override
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public void updateEntity()
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{
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super.updateEntity();
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if (!this.worldObj.isRemote)
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{
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if (this.produce() > 0)
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{
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this.getNetwork().redistribute();
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}
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}
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}
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@Override
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public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive)
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{
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long returnValue = super.onReceiveEnergy(from, receive, doReceive);
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this.getNetwork().redistribute();
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return returnValue;
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}
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@Override
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public long onExtractEnergy(ForgeDirection from, long extract, boolean doExtract)
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{
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long returnValue = super.onExtractEnergy(from, extract, doExtract);
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this.getNetwork().redistribute();
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return returnValue;
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}
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public void updateClient()
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{
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PacketDispatcher.sendPacketToAllPlayers(ResonantInduction.PACKET_TILE.getPacket(this, getPacketData(0).toArray()));
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}
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@Override
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public void onReceivePacket(ByteArrayDataInput data, EntityPlayer player, Object... extra)
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{
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}
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@Override
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public ArrayList getPacketData(int type)
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{
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ArrayList data = new ArrayList();
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return data;
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}
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@Override
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public BatteryStructure getNetwork()
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{
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if (this.structure == null)
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{
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this.structure = new BatteryStructure();
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this.structure.add(this);
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}
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return this.structure;
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}
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@Override
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public void setNetwork(BatteryStructure structure)
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{
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this.structure = structure;
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}
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@Override
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public Object[] getConnections()
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{
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Object[] connections = new Object[6];
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for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
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{
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TileEntity tile = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj);
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if (tile instanceof TileBattery)
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{
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connections[dir.ordinal()] = tile;
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}
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}
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return connections;
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}
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@Override
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public void invalidate()
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{
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this.getNetwork().redistribute(this);
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this.getNetwork().split(this);
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super.invalidate();
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}
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@Override
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public long getVoltageOutput(ForgeDirection side)
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{
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return DEFAULT_VOLTAGE;
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}
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@Override
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public long getVoltageInput(ForgeDirection direction)
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{
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return DEFAULT_VOLTAGE;
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}
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@Override
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public void onWrongVoltage(ForgeDirection direction, long voltage)
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{
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}
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}
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