resonant-induction/minecraft/dark/BasicUtilities/renders/ModelPipe.java
Rseifert 494d98bb05 where do i begin
I've made a mess of changes since last upload. Main big change is change
in forge file formate that merged minecraft and common folder. The other
is the complete rewrite to Forge Liquid api. So far only the pump,
boiler, and pipe are converted to the new system. The pipe will actual
not fully work with most machines since it can't drain liquids out of
machines. In future update there will be a block to do this called a
pipe pump. Other than those changes nothing much is diffrent.
2012-12-22 04:44:17 -05:00

95 lines
3 KiB
Java

package dark.BasicUtilities.renders;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelPipe extends ModelBase
{
//fields
ModelRenderer Middle;
ModelRenderer Right;
ModelRenderer Left;
ModelRenderer Back;
ModelRenderer Front;
ModelRenderer Top;
ModelRenderer Bottom;
public ModelPipe()
{
textureWidth = 64;
textureHeight = 32;
Middle = new ModelRenderer(this, 0, 0);
Middle.addBox(-1F, -1F, -1F, 4, 4, 4);
Middle.setRotationPoint(-1F, 15F, -1F);
Middle.setTextureSize(64, 32);
Middle.mirror = true;
setRotation(Middle, 0F, 0F, 0F);
Right = new ModelRenderer(this, 21, 0);
Right.addBox(0F, 0F, 0F, 6, 4, 4);
Right.setRotationPoint(2F, 14F, -2F);
Right.setTextureSize(64, 32);
Right.mirror = true;
setRotation(Right, 0F, 0F, 0F);
Left = new ModelRenderer(this, 21, 0);
Left.addBox(0F, 0F, 0F, 6, 4, 4);
Left.setRotationPoint(-8F, 14F, -2F);
Left.setTextureSize(64, 32);
Left.mirror = true;
setRotation(Left, 0F, 0F, 0F);
Back = new ModelRenderer(this, 0, 11);
Back.addBox(0F, 0F, 0F, 4, 4, 6);
Back.setRotationPoint(-2F, 14F, 2F);
Back.setTextureSize(64, 32);
Back.mirror = true;
setRotation(Back, 0F, 0F, 0F);
Front = new ModelRenderer(this, 0, 11);
Front.addBox(0F, 0F, 0F, 4, 4, 6);
Front.setRotationPoint(-2F, 14F, -8F);
Front.setTextureSize(64, 32);
Front.mirror = true;
setRotation(Front, 0F, 0F, 0F);
Top = new ModelRenderer(this, 21, 11);
Top.addBox(0F, 0F, 0F, 4, 6, 4);
Top.setRotationPoint(-2F, 8F, -2F);
Top.setTextureSize(64, 32);
Top.mirror = true;
setRotation(Top, 0F, 0F, 0F);
Bottom = new ModelRenderer(this, 21, 11);
Bottom.addBox(0F, 0F, 0F, 4, 6, 4);
Bottom.setRotationPoint(-2F, 18F, -2F);
Bottom.setTextureSize(64, 32);
Bottom.mirror = true;
setRotation(Bottom, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.renderMiddle();
this.renderBottom();
this.renderTop();
this.renderLeft();
this.renderRight();
this.renderBack();
this.renderFront();
}
public void renderMiddle() { Middle.render(0.0625F); }
public void renderBottom() { Bottom.render(0.0625F); }
public void renderTop() { Top.render(0.0625F); }
public void renderLeft() { Left.render(0.0625F); }
public void renderRight() { Right.render(0.0625F); }
public void renderBack() { Back.render(0.0625F); }
public void renderFront() { Front.render(0.0625F);}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}