resonant-induction/electrical/src/main/scala/resonantinduction/electrical/laser/gun/RenderMiningLaserGun.java

81 lines
2.5 KiB
Java

package resonantinduction.electrical.laser.gun;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
import org.lwjgl.opengl.GL11;
import resonantinduction.core.Reference;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderMiningLaserGun implements IItemRenderer
{
public static final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "MiningLaserGun.tcn");
private static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "LaserGun.png");
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
GL11.glPushMatrix();
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
if (type == ItemRenderType.EQUIPPED_FIRST_PERSON)
{
float scale = 5f;
if (Minecraft.getMinecraft().thePlayer.getItemInUse() != item)
{
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0.2f, 0.2f, 0.67f);
GL11.glRotatef(-40, 0, 1, 0);
GL11.glRotatef(10, 1, 0, 0);
}
else
{
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0.2f, 0.2f, 0.67f);
GL11.glRotatef(-40, 0, 1, 0);
GL11.glRotatef(20, 1, 0, 0);
}
}
else if (type == ItemRenderType.EQUIPPED)
{
float scale = 3f;
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(-80, 1, 0, 0);
GL11.glRotatef(60, 0, 1, 0);
GL11.glRotatef(20, 0, 0, 1);
GL11.glTranslatef(0f, 0f, 0.6f);
}
else if (type == ItemRenderType.INVENTORY)
{
float scale = 1.5f;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0.1f, 0.06f, 0.52f);
}
MODEL.renderAll();
GL11.glPopMatrix();
}
}