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DarkGuardsman 51f71fd0ad Idea reminder to use xml for dependencies info
The way chicken bones does it is nice but this allows me to add more
complex and refined dependency download info. Especial since my mods can
normal run across several versions of mc. Eg 1.6, 1.6.2, 1.6.4

Though i will need to recode the depDownloader.class from scratch to
correctly manage this. As well create a way to ensure the MD5 matches up
correctly. Not sure how much it can change from sourceforge to my
desktop.
2013-09-30 22:30:44 -04:00
APIs UpdatedToNewForgeVersion 2013-09-23 12:09:59 -04:00
bin LicenseUpdate 2013-09-20 05:39:24 -04:00
models Started work on electric furnace model 2013-09-21 23:31:10 -04:00
resources temp removed dependency file 2013-09-30 22:19:41 -04:00
src CleanUp 2013-09-27 19:03:11 -04:00
.gitattributes might have fixed the binary change issue 2013-08-14 13:39:59 -04:00
build.properties Version bumb 2013-09-22 00:10:01 -04:00
build.xml should fix builds not including some files 2013-09-30 22:17:15 -04:00
dependancies.info temp removed dependency file 2013-09-30 22:19:41 -04:00
dependencies.xml Idea reminder to use xml for dependencies info 2013-09-30 22:30:44 -04:00
LICENSE.txt LicenseUpdate 2013-09-20 05:39:24 -04:00
README.md Update README.md 2013-07-22 01:12:45 -04:00

The Dark Machine

For Lack of a better name

Brief

This is a mod set or series for minecraft that is designed to add ores, items, machines, and news ways to play the game in an industrial setting.

Leaders and Developers

  • Darkguardsman - Code & Project Lead
  • HangCow - Art Lead
  • Doppelgangerous - Tester

License

Read the license.txt in the repo file for more information

Contact

Email - DarkGuardsman - rseifert.phone@gmail.com