No description
55a42adce1
I've been avoiding this because i wanted to remove the starter pump. However, seeing as early game it is needed i wanted to rework it. As well since finite fluids are become more and more common i changed the code. It will now drain sources within 20 blocks of itself. I'll still need to redo the path finder, render, and several other parts to match the change i want. I'm thinking of doing a buildcraft style pipe extension from the base. However, with a full render and animation to go with it. The other option that came to mind was a hose attachment allowing it to be a basic version of the construction pump without the drain. |
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resources/assets/fm | ||
src/minecraft/dark | ||
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LICENSE.txt | ||
README.md |
Fluid Mechanics
Brief
Fluid Mechanics is a modifaction for minecraft that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.
Leaders and Developers
- Darkguardsman - Lead
License
This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt
Translations
Please submit a pull request if you would be willing to translate this mod into another language.
Contact
Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.