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DarkGuardsman 55a42adce1 Changed start pump to drain multi sources
I've been avoiding this because i wanted to remove the starter pump.
However, seeing as early game it is needed i wanted to rework it. As
well since finite fluids are become more and more common i changed the
code. It will now drain sources within 20 blocks of itself. I'll still
need to redo the path finder, render, and several other parts to match
the change i want. I'm thinking of doing a buildcraft style pipe
extension from the base. However, with a full render and animation to go
with it. The other option that came to mind was a hose attachment
allowing it to be a basic version of the construction pump without the
drain.
2013-07-27 17:53:03 -04:00
models Removed Calc's Modding Library 2013-06-14 12:36:54 -04:00
resources/assets/fm Fixed Tile Render texture 2013-07-25 15:28:32 -04:00
src/minecraft/dark Changed start pump to drain multi sources 2013-07-27 17:53:03 -04:00
tools/blockSorterTest Created a tool to test the drain collection sorter 2013-07-26 17:10:13 -04:00
LICENSE.txt Update LICENSE.txt 2013-07-02 15:47:54 -04:00
README.md more cleanup 2013-04-28 17:26:36 -04:00

Fluid Mechanics

Brief

Fluid Mechanics is a modifaction for minecraft that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.

Leaders and Developers

  • Darkguardsman - Lead

License

This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.