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Robert Seifert 561ecfea74 Almost done with part one of tank render
I have still yet to code the tank merging for the render which will be a
pain since either A) have to move around dozens of liquid block to
render a full rank, or B) render one large block which will take calcing
out the size and pos of the cube... B will also not work with odd
shapped cubes unless multi are used hmm...
2013-06-03 07:53:57 -04:00
Basic-Compoents@2a52d4415f updated subs 2013-05-20 10:01:40 -04:00
Dark-Library@dc4e34496e updated subs 2013-06-03 05:25:53 -04:00
Modding-Library@f6a950bf78 updated subs 2013-06-03 05:25:53 -04:00
models Almost done with part one of tank render 2013-06-03 07:53:57 -04:00
resources/mods/fluidmech Working on new tank render 2013-06-03 07:09:55 -04:00
src/minecraft/dark Almost done with part one of tank render 2013-06-03 07:53:57 -04:00
.gitmodules add bc sub 2013-05-08 08:58:22 -04:00
build.properties Working on new tank render 2013-06-03 07:09:55 -04:00
build.xml .. 2013-05-08 09:03:25 -04:00
LICENSE.txt updated license 2013-05-24 20:26:23 -04:00
README.md more cleanup 2013-04-28 17:26:36 -04:00

Fluid Mechanics

Brief

Fluid Mechanics is a modifaction for minecraft that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.

Leaders and Developers

  • Darkguardsman - Lead

License

This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.