resonant-induction/minecraft/dark/BasicUtilities/BPClientProxy.java
Rseifert 5787f65148 Reformating, and rebalance of tanks, Final 1.4.5
Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
2012-12-23 05:28:26 -05:00

37 lines
1.2 KiB
Java

package dark.BasicUtilities;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;
import dark.BasicUtilities.Tile.TileEntityTank;
import dark.BasicUtilities.Tile.TileEntityPipe;
import dark.BasicUtilities.Tile.TileEntityPump;
import dark.BasicUtilities.Tile.TileEntityRod;
import dark.BasicUtilities.renders.RenderGearRod;
import dark.BasicUtilities.renders.RenderTank;
import dark.BasicUtilities.renders.RenderPipe;
import dark.BasicUtilities.renders.RenderPump;
public class BPClientProxy extends BPCommonProxy
{
@Override
public void preInit()
{
}
@Override
public void Init()
{
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityPipe.class, new RenderPipe());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityPump.class, new RenderPump());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRod.class, new RenderGearRod());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTank.class, new RenderTank());
RenderingRegistry.registerBlockHandler(new ItemRenderHelper());
}
@Override
public void postInit()
{
}
}