resonant-induction/minecraft/dark/BasicUtilities/Blocks/BlockSteam.java
Rseifert 5787f65148 Reformating, and rebalance of tanks, Final 1.4.5
Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
2012-12-23 05:28:26 -05:00

34 lines
603 B
Java

package dark.BasicUtilities.Blocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraftforge.liquids.ILiquid;
public class BlockSteam extends Block implements ILiquid
{
public static int blockID;
public BlockSteam(int par1)
{
super(par1, Material.air);
blockID = par1;
}
@Override
public int stillLiquidId()
{
return blockID;
}
@Override
public boolean isMetaSensitive()
{
return false;
}
@Override
public int stillLiquidMeta()
{
return 0;
}
}