resonant-induction/minecraft/dark/BasicUtilities/Tile/TileEntityGen.java
Rseifert 5787f65148 Reformating, and rebalance of tanks, Final 1.4.5
Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
2012-12-23 05:28:26 -05:00

212 lines
5.8 KiB
Java

package dark.BasicUtilities.Tile;
import java.util.EnumSet;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.electricity.ElectricityConnections;
import universalelectricity.core.electricity.ElectricityNetwork;
import universalelectricity.core.implement.IConductor;
import universalelectricity.core.vector.Vector3;
import universalelectricity.prefab.network.IPacketReceiver;
import universalelectricity.prefab.tile.TileEntityElectricityProducer;
import com.google.common.io.ByteArrayDataInput;
import dark.BasicUtilities.BasicUtilitiesMain;
import dark.BasicUtilities.api.IForce;
import dark.BasicUtilities.api.IReadOut;
import dark.BasicUtilities.api.MHelper;
public class TileEntityGen extends TileEntityElectricityProducer implements IPacketReceiver, IForce, IReadOut
{
ForgeDirection facing = ForgeDirection.DOWN;
public int force = 0;// current total force
public int aForce = 0;// force this unit can apply
public int pos = 0;// current pos of rotation max of 8
public int disableTicks = 0;// time disabled
public double genAmmount = 0;// watt output of machine
public int tCount = 0;
IConductor[] wires =
{ null, null, null, null, null, null };
public boolean needUpdate()
{
return false;
}
public void initiate()
{
ElectricityConnections.registerConnector(this, EnumSet.of(ForgeDirection.UP));
ElectricityConnections.registerConnector(this, EnumSet.of(ForgeDirection.DOWN));
this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord, this.zCoord, BasicUtilitiesMain.generator.blockID);
}
@Override
public void updateEntity()
{
this.genAmmount = force / this.getVoltage();
int wireCount = 0;
TileEntity[] ents = MHelper.getSourounding(worldObj, xCoord, yCoord, zCoord);
this.wires = new IConductor[6];
for (int i = 0; i < ents.length; i++)
{
if (ents[i] instanceof IConductor)
{
this.wires[i] = (IConductor) ents[i];
wireCount++;
}
}
if (!this.worldObj.isRemote)
{
for (int i = 0; i < 6; i++)
{
//TODO set up for other sides
if (i == 0 || i == 1)
{
ForgeDirection outputDirection = ForgeDirection.getOrientation(i);
TileEntity outputTile = Vector3.getConnectorFromSide(this.worldObj, new Vector3(this.xCoord, this.yCoord, this.zCoord), outputDirection);
ElectricityNetwork network = ElectricityNetwork.getNetworkFromTileEntity(outputTile, outputDirection);
this.outputEnergy(network, wires[i], outputTile);
}
}
}
super.updateEntity();
}
public void outputEnergy(ElectricityNetwork network, IConductor connectedElectricUnit, TileEntity outputTile)
{
if (network != null)
{
if (network.getRequest().getWatts() > 0)
{
connectedElectricUnit = (IConductor) outputTile;
}
else
{
connectedElectricUnit = null;
}
}
else
{
connectedElectricUnit = null;
}
if (connectedElectricUnit != null)
{
if (this.genAmmount > 0)
{
connectedElectricUnit.getNetwork().startProducing(this, (this.genAmmount / this.getVoltage()) / 20, this.getVoltage());
}
else
{
connectedElectricUnit.getNetwork().stopProducing(this);
}
}
}
/**
* does the basic animation for the model
*/
public void doAnimation()
{
if (worldObj.isRemote)
{
this.pos += 1;
if (pos >= 8 || pos < 0)
{
pos = 0;
}
}
}
// ------------------------------
// Data handling
// ------------------------------
@Override
public void handlePacketData(INetworkManager network, int packetType, Packet250CustomPayload packet, EntityPlayer player, ByteArrayDataInput data)
{
// TODO Auto-generated method stub
}
// ------------------------------
// Mechanics
// ------------------------------
@Override
public int getForceSide(ForgeDirection side)
{
if (side == facing.getOpposite()) { return aForce; }
return 0;
}
@Override
public int getForce()
{
return this.force;
}
@Override
public boolean canOutputSide(ForgeDirection side)
{
if (side == facing.getOpposite()) { return true; }
return false;
}
@Override
public boolean canInputSide(ForgeDirection side)
{
if (side == facing) { return true; }
return false;
}
@Override
public int applyForce(int force)
{
this.force = force;
return force;
}
@Override
public int getAnimationPos()
{
return pos;
}
// ------------------------------
// Electric
// ------------------------------
@Override
public void onDisable(int duration)
{
this.disableTicks = duration;
}
@Override
public boolean isDisabled()
{
if (disableTicks-- <= 0) { return false; }
return true;
}
@Override
public double getVoltage()
{
return 120;
}
@Override
public String getMeterReading(EntityPlayer user, ForgeDirection side)
{
return this.force + "N Input " + this.genAmmount + "W output";
}
}