5787f65148
Did some file changes to make finding things easier Added: Custom creative tab Changed: File root system, :p to many files Changed: Tank liquid trade method to balance out instead of full trade Changed: the packet update rate of the Tank to try to fix Render Lag Fixed: Tank Render so Liquid levels can be seen BugIgnorable: uneven levels of liquid will not show up on tank render but are present BugIgnorable: eValve names sometime glitch and call all instances Empty XXX TODO: Fix Textures, and add model for eValve TODO: Finish One way valve TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
40 lines
No EOL
1.2 KiB
Java
40 lines
No EOL
1.2 KiB
Java
package dark.BasicUtilities.renders;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import org.lwjgl.opengl.GL11;
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import dark.BasicUtilities.BasicUtilitiesMain;
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import dark.BasicUtilities.renders.models.ModelGenerator;
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public class RenderGenerator extends TileEntitySpecialRenderer
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{
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int type = 0;
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private ModelGenerator model;
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public RenderGenerator()
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{
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model = new ModelGenerator();
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double d, double d1, double d2, float d3) {
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bindTextureByName(BasicUtilitiesMain.textureFile+"mechanical/Generator.png");
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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int meta = tileEntity.worldObj.getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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switch(meta)
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{
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case 0:GL11.glRotatef(0f, 0f, 1f, 0f);break;
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case 1:GL11.glRotatef(90f, 0f, 1f, 0f);break;
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case 2:GL11.glRotatef(180f, 0f, 1f, 0f);break;
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case 3:GL11.glRotatef(270f, 0f, 1f, 0f);break;
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}
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model.RenderMain(0.0625F);
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GL11.glPopMatrix();
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}
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} |