resonant-induction/minecraft/liquidmechanics/client/render/RenderPump.java
Rseifert 6401261e19 Basic Upload before i break everything
Ok i'm going to make an attempt to change how everything works. Before i
do that let backup the code.
2013-01-03 09:58:19 -05:00

75 lines
No EOL
2 KiB
Java

package liquidmechanics.client.render;
import liquidmechanics.client.model.ModelPump;
import liquidmechanics.common.LiquidMechanics;
import liquidmechanics.common.handlers.DefautlLiquids;
import liquidmechanics.common.tileentity.TileEntityPump;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
public class RenderPump extends TileEntitySpecialRenderer
{
int type = 0;
private ModelPump model;
public RenderPump()
{
model = new ModelPump();
}
public void renderAModelAt(TileEntityPump tileEntity, double d, double d1, double d2, float f)
{
DefautlLiquids type = tileEntity.type;
int meta = tileEntity.worldObj.getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
switch (type.ordinal())
{
default:
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pumps/Pump.png");
break;
case 1:
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pumps/WaterPump.png");
break;// water
case 2:
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pumps/LavaPump.png");
break;// lava
case 3:
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pumps/OilPump.png");
break;// oil
// case 4://fuel
}
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
switch (meta)
{
case 1:
GL11.glRotatef(0f, 0f, 1f, 0f);
break;
case 2:
GL11.glRotatef(90f, 0f, 1f, 0f);
break;
case 3:
GL11.glRotatef(180f, 0f, 1f, 0f);
break;
case 0:
GL11.glRotatef(270f, 0f, 1f, 0f);
break;
}
model.renderMain(0.0625F);
model.renderC1(0.0625F);
model.renderC2(0.0625F);
model.renderC3(0.0625F);
GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8)
{
this.renderAModelAt((TileEntityPump) tileEntity, var2, var4, var6, var8);
}
}