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DarkGuardsman 679809db34 Rewrote a lot of the network parts and a bit of code
Created a prefab that both pipe and tank extend so they share the same
network code. This should decrease issues with errors that arise between
the two. As well i reworked a few things in the network fluid tile class
to prevent issues.
2013-10-30 11:26:46 -04:00
docs sync 2013-10-12 06:36:59 -04:00
models sync 2013-10-12 06:36:59 -04:00
resources/assets Fixed a few issues with pipes 2013-10-29 04:05:59 -04:00
src/dark Rewrote a lot of the network parts and a bit of code 2013-10-30 11:26:46 -04:00
tools/blockSorterTest Created a tool to test the drain collection sorter 2013-07-26 17:10:13 -04:00
.gitattributes Auto-Sync 2013-10-22 17:44:48 -04:00
.gitignore sync 2013-10-12 06:37:12 -04:00
LICENSE.txt LicenseUpdate 2013-09-20 05:39:49 -04:00
README.md more cleanup 2013-04-28 17:26:36 -04:00

Fluid Mechanics

Brief

Fluid Mechanics is a modifaction for minecraft that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.

Leaders and Developers

  • Darkguardsman - Lead

License

This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.