resonant-induction/common/dark/BasicUtilities/api/Liquid.java
Rseifert 680203f2b6 more rewriting of the base mod
most of this is just continued rewrites in an attempt to better the mod.
Some of the basic changes are:
removed HeatProducer / merged it with IProducer
removed Liquid from some of the interfaces name
renamed IMehcanical to IForce
moved around files
add generator from steampower to where it should be
and finally normal ctrl+shift+f formating
2012-12-02 00:30:56 -05:00

70 lines
2.5 KiB
Java

package dark.BasicUtilities.api;
import net.minecraft.src.Block;
/**
* System too easily reference a liquid type and its info
*
* @author Rseifert
*
*/
public enum Liquid
{
// -1 == null || unused
STEAM("Steam", false, true, true, -1, -1, 100),
WATER("Water", false, false, true, Block.waterStill.blockID, Block.waterMoving.blockID, 32),
LAVA("Lava", false, false, true, Block.lavaStill.blockID, Block.lavaMoving.blockID, 20),
OIL("Oil", true, false, true, -1, -1, 32), // BasicComponents.oilStill.blockID,BasicComponents.oilMoving.blockID),
Fuel("Fuel", true, false, true, -1, -1, 40),
Air("Air", false, true, false, 0, -1, 100),
Methain("Methain", true, true, false, -1, -1, 100),
BioFuel("BioFuel", true, false, false, -1, -1, 40),
Coolent("Coolent", false, false, false, -1, -1, 40),
NukeWaste("NukeWaste", false, false, false, -1, -1, 20),
Ether("Ether", false, false, false, -1, -1, 100),
HEAT("HEAT", false, false, false, -1, -1, -1),
DEFUALT("Empty", false, false, false, -1, -1, 0);
public final boolean flamable;// can it catch on fire, not used but might be
public final boolean isGas;// is it a gas, used to find if it floats
public final boolean showMenu;
public final int Still;// if there is a block of still liquid linked to this
public final int Moving;// if there is a block of moving liquid linked to
// this
public final String lName;// Default name for the liquid
public final int defaultPresure;// default pressure output of the liquid
private Liquid(String name, boolean flame, boolean gas, boolean show, int block, int Moving, int dPressure)
{
this.flamable = flame;
this.showMenu = show;
this.isGas = gas;
this.Still = block;
this.Moving = Moving;
this.lName = name;
this.defaultPresure = dPressure;
}
/**
* Only use this if you are converting from the old system Or have a special
* need for it
*
* @param id
* of liquid
* @return Liquid Object
*/
public static Liquid getLiquid(int id)
{
if (id >= 0 && id < Liquid.values().length) { return Liquid.values()[id]; }
return DEFUALT;
}
public static Liquid getLiquidByBlock(int bBlock)
{
for (int i = 0; i < Liquid.values().length; i++)
{
Liquid selected = Liquid.getLiquid(i);
if (bBlock == selected.Still) { return selected; }
}
return Liquid.DEFUALT;
}
}