resonant-induction/minecraft/liquidmechanics/api/helpers/connectionHelper.java
Rseifert 8b1179699f Added model to release valve
Model is not fully done since i want to get the valve to set on diffrent
faces when the top is in use. Also want it to rotate a bit when powered
by redstone.

Also worked on connectionHelper and switch a few of the itemRenders to
an actual itemRenderHelper so they look nice in the inventory and in the
players hand.
2013-01-07 15:19:00 -05:00

72 lines
2.6 KiB
Java

package liquidmechanics.api.helpers;
import net.minecraft.block.Block;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ILiquidTank;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidStack;
import universalelectricity.core.vector.Vector3;
public class connectionHelper
{
/** Used to find all tileEntities sounding the location you will have to
* filter for selective tileEntities
*
* @param world
* - the world being searched threw
* @param x
* @param y
* @param z
* @return an array of up to 6 tileEntities */
public static TileEntity[] getSurroundingTileEntities(TileEntity ent)
{
return getSurroundingTileEntities(ent.worldObj, ent.xCoord, ent.yCoord, ent.zCoord);
}
public static TileEntity[] getSurroundingTileEntities(World world, int x, int y, int z)
{
TileEntity[] list = new TileEntity[] { null, null, null, null, null, null };
for (int i = 0; i < 6; i++)
{
ForgeDirection d = ForgeDirection.getOrientation(i);
TileEntity aEntity = world.getBlockTileEntity(x + d.offsetX, y + d.offsetY, z + d.offsetZ);
if (aEntity instanceof TileEntity)
{
list[i] = aEntity;
}
}
return list;
}
public static int[] getSurroundingBlocks(TileEntity ent)
{
return getSurroundingBlocks(ent.worldObj, ent.xCoord, ent.yCoord, ent.zCoord);
}
public static int[] getSurroundingBlocks(World world, int x, int y, int z)
{
int[] list = new int[6];
for (int i = 0; i < 6; i++)
{
ForgeDirection d = ForgeDirection.getOrientation(i);
int id = world.getBlockId(x + d.offsetX, y + d.offsetY, z + d.offsetZ);
list[i] = id;
}
return list;
}
/** Used to find which of 4 Corners this block is in a group of blocks 0 =
* not a corner 1-4 = a corner of some direction */
public static int corner(TileEntity entity)
{
TileEntity[] en = getSurroundingTileEntities(entity.worldObj, entity.xCoord, entity.yCoord, entity.zCoord);
if (en[4] != null && en[2] != null && en[5] == null && en[3] == null) { return 3; }
if (en[2] != null && en[5] != null && en[3] == null && en[4] == null) { return 4; }
if (en[5] != null && en[3] != null && en[4] == null && en[2] == null) { return 1; }
if (en[3] != null && en[4] != null && en[2] == null && en[5] == null) { return 2; }
return 0;
}
}