resonant-induction/minecraft/liquidmechanics/common/tileentity/ContainerReleaseValve.java
Rseifert 77de6e6353 Making Changes for the better
Starting down the long road of making my mod even more compatable with
other mod's liquids. This will take some time, patience, and pain
killers.

Plan of action
*Release Valve will not store any liquids but rather direction output to
pipes from other TileEntities
*Release Valve will have a gui to restrict it to outputing one or more
types of Liquids that are predefined
*Pipes will go from being fully liquid restricted to color based(0-15)
and have a universal uncolor pipe that can accept all liquids
*Once a pipe is place a tool can be used to change its color just like
in other mods.
*Some colors will be restricted to select liquids for example Blue is
water, Red is Lava, Black is oil, Yellow Fuel, White Milk,
*Steam will have its own pipe made out of bronze to fit the machines it
goes too.
*Tanks will go in the same direction
*Pumps will still be liquid restricted but come with unique textures,
models, and animation per liquid type

Current issues to resolve that are broken with push
*Release valve doesn't work at all due to changes in progress
*back compatable must be added for pipes and old release valves
2013-01-04 19:03:34 -05:00

54 lines
1.7 KiB
Java

package liquidmechanics.common.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnace;
import net.minecraft.item.ItemStack;
public class ContainerReleaseValve extends Container
{
private TileEntityReleaseValve valve;
private int lastCookTime = 0;
private int lastBurnTime = 0;
private int lastItemBurnTime = 0;
public ContainerReleaseValve(InventoryPlayer par1InventoryPlayer, TileEntityReleaseValve par2TileEntityFurnace)
{
this.valve = par2TileEntityFurnace;
int var3;
for (var3 = 0; var3 < 3; ++var3)
{
for (int var4 = 0; var4 < 9; ++var4)
{
this.addSlotToContainer(new Slot(par1InventoryPlayer, var4 + var3 * 9 + 9, 8 + var4 * 18, 84 + var3 * 18));
}
}
for (var3 = 0; var3 < 9; ++var3)
{
this.addSlotToContainer(new Slot(par1InventoryPlayer, var3, 8 + var3 * 18, 142));
}
}
public boolean canInteractWith(EntityPlayer par1EntityPlayer)
{
return this.valve.isUseableByPlayer(par1EntityPlayer);
}
/**
* Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
*/
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
{
ItemStack var3 = null;
Slot var4 = (Slot)this.inventorySlots.get(par2);
return var3;
}
}