resonant-induction/archaic/src/main/scala/resonantinduction/archaic/fluid/tank/TileTank.java
2014-06-20 22:48:44 -07:00

298 lines
9.5 KiB
Java

package resonantinduction.archaic.fluid.tank;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTank;
import org.lwjgl.opengl.GL11;
import resonant.api.IRemovable.ISneakPickup;
import resonant.api.items.ISimpleItemRenderer;
import resonant.lib.content.module.TileBlock.IComparatorInputOverride;
import resonant.lib.content.module.TileRender;
import resonant.lib.render.FluidRenderUtility;
import resonant.lib.render.RenderUtility;
import resonant.lib.utility.FluidUtility;
import resonant.lib.utility.WorldUtility;
import resonant.lib.utility.render.RenderBlockUtility;
import resonantinduction.archaic.Archaic;
import resonantinduction.core.Reference;
import resonantinduction.core.grid.fluid.FluidDistributionetwork;
import resonantinduction.core.grid.fluid.IFluidDistribution;
import resonantinduction.core.grid.fluid.TileFluidDistribution;
import universalelectricity.api.UniversalElectricity;
import universalelectricity.api.vector.Vector3;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Tile/Block class for basic Dynamic tanks
*
* @author Darkguardsman
*/
public class TileTank extends TileFluidDistribution implements IComparatorInputOverride, ISneakPickup
{
public static final int VOLUME = 16;
public TileTank()
{
super(UniversalElectricity.machine, VOLUME * FluidContainerRegistry.BUCKET_VOLUME);
isOpaqueCube = false;
normalRender = false;
itemBlock = ItemBlockTank.class;
}
@Override
public boolean shouldSideBeRendered(IBlockAccess access, int x, int y, int z, int side)
{
return access != null && block != null && access.getBlockId(x, y, z) != block.blockID;
}
@Override
protected boolean use(EntityPlayer player, int side, Vector3 vector3)
{
if (!world().isRemote)
{
return FluidUtility.playerActivatedFluidItem(world(), x(), y(), z(), player, side);
}
return true;
}
@Override
public int getComparatorInputOverride(int side)
{
if (getNetwork().getTank().getFluid() != null)
{
return (int) (15 * ((double) getNetwork().getTank().getFluidAmount() / (double) getNetwork().getTank().getCapacity()));
}
return 0;
}
@Override
public int getLightValue(IBlockAccess access)
{
if (getInternalTank().getFluid() != null)
{
return getInternalTank().getFluid().getFluid().getLuminosity();
}
return super.getLightValue(access);
}
@Override
public FluidDistributionetwork getNetwork()
{
if (this.network == null)
{
this.network = new TankNetwork();
this.network.addConnector(this);
}
return this.network;
}
@Override
public void setNetwork(FluidDistributionetwork network)
{
if (network instanceof TankNetwork)
{
this.network = network;
}
}
@Override
public void validateConnectionSide(TileEntity tileEntity, ForgeDirection side)
{
if (!this.worldObj.isRemote)
{
if (tileEntity instanceof TileTank)
{
getNetwork().merge(((IFluidDistribution) tileEntity).getNetwork());
renderSides = WorldUtility.setEnableSide(renderSides, side, true);
connectedBlocks[side.ordinal()] = tileEntity;
}
}
}
@SideOnly(Side.CLIENT)
@Override
protected TileRender newRenderer()
{
return new TileRender()
{
@Override
public boolean renderStatic(RenderBlocks renderer, Vector3 position)
{
RenderBlockUtility.tessellateBlockWithConnectedTextures(renderSides, world(), x(), y(), z(), Archaic.blockTank, null, RenderUtility.getIcon(Reference.PREFIX + "tankEdge"));
return true;
}
public void renderTank(TileEntity tileEntity, double x, double y, double z, FluidStack fluid)
{
if (tileEntity.worldObj != null && tileEntity instanceof TileTank)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
if (fluid != null)
{
GL11.glPushMatrix();
if (!fluid.getFluid().isGaseous())
{
GL11.glScaled(0.99, 0.99, 0.99);
FluidTank tank = ((TileTank) tileEntity).getInternalTank();
double percentageFilled = (double) tank.getFluidAmount() / (double) tank.getCapacity();
double ySouthEast = FluidUtility.getAveragePercentageFilledForSides(TileTank.class, percentageFilled, tileEntity.worldObj, new Vector3(tileEntity), ForgeDirection.SOUTH, ForgeDirection.EAST);
double yNorthEast = FluidUtility.getAveragePercentageFilledForSides(TileTank.class, percentageFilled, tileEntity.worldObj, new Vector3(tileEntity), ForgeDirection.NORTH, ForgeDirection.EAST);
double ySouthWest = FluidUtility.getAveragePercentageFilledForSides(TileTank.class, percentageFilled, tileEntity.worldObj, new Vector3(tileEntity), ForgeDirection.SOUTH, ForgeDirection.WEST);
double yNorthWest = FluidUtility.getAveragePercentageFilledForSides(TileTank.class, percentageFilled, tileEntity.worldObj, new Vector3(tileEntity), ForgeDirection.NORTH, ForgeDirection.WEST);
FluidRenderUtility.renderFluidTesselation(tank, ySouthEast, yNorthEast, ySouthWest, yNorthWest);
}
else
{
GL11.glTranslated(-0.5, -0.5, -0.5);
GL11.glScaled(0.99, 0.99, 0.99);
int capacity = tileEntity instanceof TileTank ? ((TileTank) tileEntity).getInternalTank().getCapacity() : fluid.amount;
double filledPercentage = (double) fluid.amount / (double) capacity;
double renderPercentage = fluid.getFluid().isGaseous() ? 1 : filledPercentage;
int[] displayList = FluidRenderUtility.getFluidDisplayLists(fluid, tileEntity.worldObj, false);
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Color color = new Color(fluid.getFluid().getColor());
RenderUtility.enableBlending();
GL11.glColor4d(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, fluid.getFluid().isGaseous() ? filledPercentage : 1);
RenderUtility.bind(FluidRenderUtility.getFluidSheet(fluid));
GL11.glCallList(displayList[(int) (renderPercentage * (FluidRenderUtility.DISPLAY_STAGES - 1))]);
RenderUtility.disableBlending();
GL11.glPopAttrib();
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
}
@Override
public boolean renderDynamic(Vector3 position, boolean isItem, float frame)
{
renderTank(TileTank.this, position.x, position.y, position.z, getInternalTank().getFluid());
return false;
}
};
}
public static class ItemRenderer implements ISimpleItemRenderer
{
public static ItemRenderer instance = new ItemRenderer();
public void renderTank(double x, double y, double z, FluidStack fluid, int capacity)
{
FluidTank tank = new FluidTank(fluid, capacity);
GL11.glPushMatrix();
GL11.glTranslated(0.02, 0.02, 0.02);
GL11.glScaled(0.92, 0.92, 0.92);
if (fluid != null)
{
GL11.glPushMatrix();
if (!fluid.getFluid().isGaseous())
{
double percentageFilled = (double) tank.getFluidAmount() / (double) tank.getCapacity();
FluidRenderUtility.renderFluidTesselation(tank, percentageFilled, percentageFilled, percentageFilled, percentageFilled);
}
else
{
double filledPercentage = (double) fluid.amount / (double) capacity;
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Color color = new Color(fluid.getFluid().getColor());
RenderUtility.enableBlending();
GL11.glColor4d(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, fluid.getFluid().isGaseous() ? filledPercentage : 1);
RenderUtility.bind(FluidRenderUtility.getFluidSheet(fluid));
FluidRenderUtility.renderFluidTesselation(tank, 1, 1, 1, 1);
RenderUtility.disableBlending();
GL11.glPopAttrib();
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
@Override
public void renderInventoryItem(ItemStack itemStack)
{
GL11.glPushMatrix();
RenderBlockUtility.tessellateBlockWithConnectedTextures(itemStack.getItemDamage(), Archaic.blockTank, null, RenderUtility.getIcon(Reference.PREFIX + "tankEdge"));
GL11.glPopMatrix();
GL11.glPushMatrix();
if (itemStack.getTagCompound() != null && itemStack.getTagCompound().hasKey("fluid"))
{
renderTank(0, 0, 0, FluidStack.loadFluidStackFromNBT(itemStack.getTagCompound().getCompoundTag("fluid")), VOLUME * FluidContainerRegistry.BUCKET_VOLUME);
}
GL11.glPopMatrix();
}
}
@Override
public List<ItemStack> getRemovedItems(EntityPlayer entity)
{
List<ItemStack> drops = new ArrayList();
ItemStack itemStack = new ItemStack(Archaic.blockTank, 1, 0);
if (itemStack != null)
{
if (getInternalTank() != null && getInternalTank().getFluid() != null)
{
FluidStack stack = getInternalTank().getFluid();
if (stack != null)
{
if (itemStack.getTagCompound() == null)
{
itemStack.setTagCompound(new NBTTagCompound());
}
drain(ForgeDirection.UNKNOWN, stack.amount, false);
itemStack.getTagCompound().setCompoundTag("fluid", stack.writeToNBT(new NBTTagCompound()));
}
}
drops.add(itemStack);
}
return drops;
}
}