resonant-induction/electrical/src/main/scala/resonantinduction/electrical/laser/gun/ItemMiningLaser.java
2014-06-19 16:36:22 -04:00

234 lines
10 KiB
Java

package resonantinduction.electrical.laser.gun;
import java.awt.Color;
import java.util.HashMap;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.MinecraftForge;
import resonant.api.event.LaserEvent;
import resonant.api.event.LaserFiredPlayerEvent;
import resonant.lib.prefab.vector.RayTraceHelper;
import resonant.lib.type.Pair;
import resonantinduction.core.ResonantInduction;
import resonantinduction.core.prefab.items.ItemEnergyTool;
import universalelectricity.api.vector.IVector3;
import universalelectricity.api.vector.Vector3;
/** Stream laser mining tool, When held down it will slowly mine away at the block in front of it.
*
*
* TODO create model for this that is 3D. The front should spin around the barrel as its mines
* generating a laser. As well the player should be wearing a battery pack when the laser is out.
* Other option is to force the player to wear a battery pack as armor when using the tool
*
* TODO when the laser hits the block there should be a flaring effect that simi blinds the player.
* That way they are force to wear wielding googles. As well this will gear the player more towards
* mining and less to fighting. Though the laser should still be a very effect fighting weapon, with
* only down side being its battery, and that it slows you down when held. Eg its a heavy peace of
* mining gear and the player will be simi-stationary when using it
*
* @author DarkGuardsman */
public class ItemMiningLaser extends ItemEnergyTool
{
/** Cost per tick of using the item */
long joulesPerTick = 100;
/** Damage to entities hit by the laser */
float damageToEntities = 3.3f;
/** Range of the laser ray trace */
int blockRange = 50;
/** Time to break a single block */
int breakTime = 15;
/** Map of players and how long they have focused the laser on a single block */
HashMap<EntityPlayer, Pair<Vector3, Integer>> miningMap = new HashMap<EntityPlayer, Pair<Vector3, Integer>>();
/** Used to track energy used while the player uses the laser rather then direct editing the nbt */
HashMap<EntityPlayer, Long> energyUsedMap = new HashMap<EntityPlayer, Long>();
public static final int MODE_REMOVE = 0, MODE_SMELT = 1, MODE_DAMAGE = 2;
public ItemMiningLaser(int id)
{
super(id);
hasModes = true;
this.energyTiers = 1;
toolModes = new String[] { "laser.toolmode.remove", "laser.toolmode.smelt", "laser.toolmode.damage" };
}
@Override
public void onUpdate(ItemStack itemStack, World world, Entity entity, int slot, boolean currentHeldItem)
{
//Remove player from mining map if he puts the laser gun away
if (entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
if (!currentHeldItem)
{
if (this.miningMap.containsKey(player))
{
this.miningMap.remove(player);
}
if (this.energyUsedMap.containsKey(player))
{
this.energyUsedMap.remove(player);
}
}
}
}
@Override
public void onUsingItemTick(ItemStack stack, EntityPlayer player, int count)
{
//Small delay to prevent unwanted usage of the item
//TODO increase this delay to simulate warm up time
//TODO increase break time longer the laser has been running
//TODO match hardness of block for break time
//TODO add audio
if (count > 5 && (player.capabilities.isCreativeMode || discharge(stack, joulesPerTick, false) >= joulesPerTick && (!this.energyUsedMap.containsKey(player) || this.energyUsedMap.get(player) <= this.getEnergy(stack))))
{
Vec3 playerPosition = Vec3.createVectorHelper(player.posX, player.posY + player.getEyeHeight(), player.posZ);
Vec3 playerLook = RayTraceHelper.getLook(player, 1.0f);
Vec3 p = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord, playerPosition.yCoord + playerLook.yCoord, playerPosition.zCoord + playerLook.zCoord);
Vec3 playerViewOffset = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord * blockRange, playerPosition.yCoord + playerLook.yCoord * blockRange, playerPosition.zCoord + playerLook.zCoord * blockRange);
MovingObjectPosition hit = RayTraceHelper.do_rayTraceFromEntity(player, new Vector3().toVec3(), blockRange, true);
if (!player.capabilities.isCreativeMode)
{
long energyUsed = this.energyUsedMap.containsKey(player) ? this.energyUsedMap.get(player) : 0;
switch (getMode(stack))
{
case 0:
energyUsed += joulesPerTick;
case 1:
energyUsed += joulesPerTick / 2;
case 2:
energyUsed += joulesPerTick / 3;
}
this.energyUsedMap.put(player, energyUsed);
}
if (hit != null)
{
LaserEvent event = new LaserFiredPlayerEvent(player, hit, stack);
MinecraftForge.EVENT_BUS.post(event);
if (!player.worldObj.isRemote && !event.isCanceled())
{
if (hit.typeOfHit == EnumMovingObjectType.ENTITY && hit.entityHit != null)
{
//TODO re-implements laser damage source
DamageSource damageSource = DamageSource.causeMobDamage(player);
hit.entityHit.attackEntityFrom(damageSource, damageToEntities);
hit.entityHit.setFire(5);
}
else if (hit.typeOfHit == EnumMovingObjectType.TILE)
{
int time = 1;
boolean mined = false;
if (miningMap.containsKey(player))
{
Pair<Vector3, Integer> lastHit = miningMap.get(player);
if (lastHit != null && lastHit.left() != null && lastHit.left().equals(new Vector3(hit)))
{
Block b = Block.blocksList[player.worldObj.getBlockId(hit.blockX, hit.blockY, hit.blockZ)];
if (b != null && b.getBlockHardness(player.worldObj, hit.blockX, hit.blockY, hit.blockZ) > -1)
{
time = lastHit.right() + 1;
if (time >= breakTime && this.getMode(stack) == MODE_REMOVE)
{
LaserEvent.onBlockMinedByLaser(player.worldObj, player, new Vector3(hit));
mined = true;
miningMap.remove(player);
}
else if (this.getMode(stack) == MODE_SMELT)
{
//TODO get the actual hit side from the angle of the ray trace
LaserEvent.onLaserHitBlock(player.worldObj, player, new Vector3(hit), ForgeDirection.UP);
player.worldObj.destroyBlockInWorldPartially(player.entityId, hit.blockX, hit.blockY, hit.blockZ, time);
}
}
}
}
if (!mined)
{
miningMap.put(player, new Pair<Vector3, Integer>(new Vector3(hit), time));
}
}
}
playerViewOffset = hit.hitVec;
}
//Only call client as the server can render stuff threw packets
if (player.worldObj.isRemote)
{
float x = (float) (MathHelper.cos((float) (player.rotationYawHead * 0.0174532925)) * (-.4) - MathHelper.sin((float) (player.rotationYawHead * 0.0174532925)) * (-.1));
float z = (float) (MathHelper.sin((float) (player.rotationYawHead * 0.0174532925)) * (-.4) + MathHelper.cos((float) (player.rotationYawHead * 0.0174532925)) * (-.1));
ResonantInduction.proxy.renderBeam(player.worldObj, (IVector3) new Vector3(p).translate(new Vector3(x, -.25, z)), (IVector3) new Vector3(playerViewOffset), Color.red, 5);
ResonantInduction.proxy.renderBeam(player.worldObj, (IVector3) new Vector3(p).translate(new Vector3(x, -.45, z)), (IVector3) new Vector3(playerViewOffset), Color.red, 5);
}
}
}
@Override
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player)
{
if (!player.isSneaking())
{
player.setItemInUse(itemStack, this.getMaxItemUseDuration(itemStack));
}
return super.onItemRightClick(itemStack, world, player);
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityPlayer player, int par4)
{
if (miningMap.containsKey(player))
{
Pair<Vector3, Integer> vec = miningMap.get(player);
if (vec != null && vec.left() != null)
{
player.worldObj.destroyBlockInWorldPartially(player.entityId, vec.left().intX(), vec.left().intY(), vec.left().intZ(), -1);
}
miningMap.remove(player);
}
if (this.energyUsedMap.containsKey(player))
{
discharge(stack, this.energyUsedMap.get(player), true);
this.energyUsedMap.remove(player);
}
}
@Override
public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
return par1ItemStack;
}
@Override
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 72000;
}
@Override
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.bow;
}
}