resonant-induction/mechanical/src/main/scala/resonantinduction/mechanical/energy/turbine/RenderWaterTurbine.java
2014-06-12 02:49:03 -07:00

147 lines
4.5 KiB
Java

package resonantinduction.mechanical.energy.turbine;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
import org.lwjgl.opengl.GL11;
import resonant.api.items.ISimpleItemRenderer;
import resonant.lib.render.RenderUtility;
import resonantinduction.core.Reference;
import resonantinduction.core.ResonantInduction;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderWaterTurbine extends TileEntitySpecialRenderer implements ISimpleItemRenderer
{
public static final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "waterTurbines.obj");
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
TileTurbine tile = (TileTurbine) t;
if (tile.getMultiBlock().isPrimary())
{
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5f, (float) y + 0.5f, (float) z + 0.5f);
GL11.glPushMatrix();
// Determine if the turbine is facing horizontally or vertical.
RenderUtility.rotateBlockBasedOnDirectionUp(tile.getDirection());
// Get the rotation directly from the mechanical node running client side.
double mechanicalNodeRenderAngle = tile.mechanicalNode.renderAngle;
// We need to convert this value into something the model renderer can understand.
// Note: Check for NaN and if so then just defaults to zero.
float renderAngleInDegrees = 0;
if (!Double.isNaN(mechanicalNodeRenderAngle))
{
renderAngleInDegrees = (float) Math.toDegrees(mechanicalNodeRenderAngle);
}
// Call to actually rotate the gear model to the specified degree.
GL11.glRotatef(renderAngleInDegrees, 0, 1, 0);
//ResonantInduction.LOGGER.info("[RenderWaterTurbine] Render Angle: " + renderAngleInDegrees);
// Determine what type of water turbine model we need to use based on orientation.
if (tile.getDirection().offsetY != 0)
{
renderWaterTurbine(tile.tier, tile.multiBlockRadius, tile.getMultiBlock().isConstructed());
}
else
{
renderWaterWheel(tile.tier, tile.multiBlockRadius, tile.getMultiBlock().isConstructed());
}
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}
@Override
public void renderInventoryItem(ItemStack itemStack)
{
GL11.glPushMatrix();
GL11.glTranslatef(0.5f, 0.5f, 0.5f);
renderWaterTurbine(itemStack.getItemDamage(), 1, false);
GL11.glPopMatrix();
}
public void renderWaterWheel(int tier, int size, boolean isLarge)
{
if (isLarge)
{
GL11.glScalef(0.3f, 1, 0.3f);
GL11.glScalef(size * 2 + 1, Math.min(size, 2), size * 2 + 1);
GL11.glPushMatrix();
GL11.glScalef(1, 1.6f, 1);
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
MODEL.renderOnly("bigwheel_endknot", "horizontal_centre_shaft");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(1, 1.4f, 1);
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_spruce.png");
MODEL.renderOnly("bigwheel_supporters");
bindTexture(tier);
MODEL.renderOnly("bigwheel_scoops", "bigwheel_supportercircle");
GL11.glPopMatrix();
}
else
{
GL11.glPushMatrix();
GL11.glScalef(0.7f, 1, 0.7f);
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
MODEL.renderOnly("small_waterwheel_endknot");
bindTexture(tier);
MODEL.renderOnly("small_waterwheel", "small_waterwheel_supporters", "horizontal_centre_shaft");
GL11.glPopMatrix();
}
}
public void renderWaterTurbine(int tier, int size, boolean isLarge)
{
if (isLarge)
{
GL11.glScalef(0.3f, 1, 0.3f);
GL11.glScalef(size * 2 + 1, Math.min(size, 2), size * 2 + 1);
bindTexture(tier);
MODEL.renderOnly("turbine_centre");
MODEL.renderOnly("turbine_blades");
}
else
{
GL11.glPushMatrix();
GL11.glScalef(0.9f, 1f, 0.9f);
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "log_oak.png");
MODEL.renderOnly("small_waterwheel_endknot");
bindTexture(tier);
MODEL.renderOnly("small_turbine_blades");
GL11.glPopMatrix();
}
}
public void bindTexture(int tier)
{
switch (tier)
{
case 0:
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
break;
case 1:
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
break;
case 2:
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
break;
}
}
}