a1ed4a5a4d
Though it was the release valve but it turns out the Storage tanks needed coding to drain themselves after giving the release valve the liquid ammount present. Other than that the rest of the changes are just renaming from past push
75 lines
No EOL
1.9 KiB
Java
75 lines
No EOL
1.9 KiB
Java
package liquidmechanics.client.render;
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import liquidmechanics.api.helpers.Liquid;
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import liquidmechanics.client.model.ModelPump;
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import liquidmechanics.common.LiquidMechanics;
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import liquidmechanics.common.tileentity.TileEntityPump;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import org.lwjgl.opengl.GL11;
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public class RenderPump extends TileEntitySpecialRenderer
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{
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int type = 0;
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private ModelPump model;
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public RenderPump()
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{
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model = new ModelPump();
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}
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public void renderAModelAt(TileEntityPump tileEntity, double d, double d1, double d2, float f)
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{
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Liquid type = tileEntity.type;
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int meta = tileEntity.worldObj.getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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switch (type.ordinal())
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{
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default:
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bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pumps/Pump.png");
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break;
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case 1:
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bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pumps/WaterPump.png");
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break;// water
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case 2:
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bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pumps/LavaPump.png");
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break;// lava
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case 3:
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bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pumps/OilPump.png");
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break;// oil
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// case 4://fuel
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}
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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switch (meta)
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{
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case 1:
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GL11.glRotatef(0f, 0f, 1f, 0f);
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break;
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case 2:
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GL11.glRotatef(90f, 0f, 1f, 0f);
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break;
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case 3:
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GL11.glRotatef(180f, 0f, 1f, 0f);
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break;
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case 0:
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GL11.glRotatef(270f, 0f, 1f, 0f);
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break;
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}
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model.renderMain(0.0625F);
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model.renderC1(0.0625F);
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model.renderC2(0.0625F);
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model.renderC3(0.0625F);
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GL11.glPopMatrix();
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8)
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{
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this.renderAModelAt((TileEntityPump) tileEntity, var2, var4, var6, var8);
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}
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} |