resonant-induction/minecraft/liquidmechanics
Rseifert a3c43609ea Got rid of Enum system
What i have is not much diffrent but its a start to allowing more liquid
types without having to add them myself. The current method has 3
defualt liquids that are preset. The new system also uses String names
to ID liquid instead of Enums. A new class Called LiquidData will keep
track of the data need to ID, and use the Liquids.

In the process i also fixed a few crafting recipes that were
removed/messed up in a patch a while back.

Plan for new system
*Have default liquid type that come with textures/renders
*Have several univeral pipes that can accept all Liquid types
*Have a way of placeing a universal pipe and then converting to a
regulated pipe, pipe that only take one liquid type
*Have a tool for doing the above
*Change the release Valve to be univeral with a GUI to restrict flow and
Liquid type extracted
2013-01-03 12:18:47 -05:00
..
api Got rid of Enum system 2013-01-03 12:18:47 -05:00
client Got rid of Enum system 2013-01-03 12:18:47 -05:00
common Got rid of Enum system 2013-01-03 12:18:47 -05:00
resource Pushing code changed by Calc 2013-01-02 13:55:29 -05:00