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Rseifert b685fda4c3 Created a new networkPipe base on UE's Conductor
My network code is about the same as UE's short of the fact i have to
still ably to net.minecraftForge.Liquids interfaces in order to keep my
mod compatibly with other mods. So its only logical that my network pipe
updates, reacts, and works the same as the UE conductor.  Though i will
be making change to mine in order to have it function with liquids more
and more.
2013-03-26 15:09:20 -04:00
resources merged IPsiMachine with IFluidPipe 2013-03-25 11:56:16 -04:00
src/minecraft Created a new networkPipe base on UE's Conductor 2013-03-26 15:09:20 -04:00
.gitattributes moved over from other repo 2012-11-14 13:16:22 -05:00
.gitignore failed to upload files correctly after name change 2013-02-20 13:28:43 -05:00
buildnumber.txt cleanup and reformating 2013-03-14 08:42:11 -04:00
Include.bat Fixed Textures 2013-03-14 07:09:25 -04:00
info.txt added a copy of Calclavia's Path Finder 2013-03-01 11:50:10 -05:00
info1.5.0.txt cleanup and reformating 2013-03-14 08:42:11 -04:00
modversion.txt cleanup and reformating 2013-03-14 08:42:11 -04:00
README.md Create README.md 2013-01-04 08:37:31 -08:00
recommendedversion.txt Fixed release valves turning off 2013-02-25 08:30:48 -05:00

Fluid-Mechanics

AKA BasicPipes, a simple support mod for pipes, pumps, storage tanks, mechanical rod, etc