2ca16920ec
fixed some issues with pipes but the main change is the addition of the extractor valve(better name to come). This valve cause a machine to start to output liqiud to basic Utilities pipes at a pressure so they work. The Valve can also be turned off by redstone input to act as a output control of storage tanks.
101 lines
2.5 KiB
Java
101 lines
2.5 KiB
Java
package dark.BasicUtilities.mechanical;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import dark.BasicUtilities.ItemRenderHelper;
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public class BlockRod extends universalelectricity.prefab.BlockMachine
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{
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public BlockRod(int par1)
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{
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super("MechanicRod", par1, Material.iron);
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this.setCreativeTab(CreativeTabs.tabRedstone);
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}
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@Override
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public int damageDropped(int metadata)
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{
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return 0;
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}
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@Override
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public void onBlockPlacedBy(World world, int i, int j, int k, EntityLiving player)
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{
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int angle = MathHelper.floor_double((player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
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int meta = 0;
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ForgeDirection idr;
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int dZ = 0;
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int dX = 0;
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switch (angle)
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{
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case 0:
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meta = 2;
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dZ--;
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break;
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case 1:
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meta = 5;
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dX--;
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break;
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case 2:
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meta = 3;
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dZ++;
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break;
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case 3:
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meta = 4;
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dX++;
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break;
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}
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world.setBlockAndMetadataWithUpdate(i, j, k, blockID, meta, true);
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}
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@Override
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public boolean onUseWrench(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
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{
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int meta = world.getBlockMetadata(x, y, z);
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if (meta >= 5)
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{
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world.setBlockMetadataWithNotify(x, y, z, 0);
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}
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else
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{
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world.setBlockMetadataWithNotify(x, y, z, meta + 1);
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}
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return true;
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}
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@Override
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public TileEntity createNewTileEntity(World var1)
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{
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return new TileEntityRod();
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}
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False
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* (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* The type of render function that is called for this block
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*/
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public int getRenderType()
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{
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return ItemRenderHelper.renderID;
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}
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}
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