resonant-induction/APIs/dan200/computer/api/IPeripheral.java
DarkGuardsman 95c6fa1b85 API update
2013-10-12 06:12:59 -04:00

114 lines
5.5 KiB
Java

/**
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computer.api;
/**
* The interface that defines a peripheral. This should be implemented by the TileEntity of any
* block that you wish to be interacted with by computer or turtle.
*/
public interface IPeripheral
{
/**
* Should return a string that uniquely identifies this type of peripheral. This can be queried
* from lua by calling peripheral.getType()
*
* @return A string identifying the type of peripheral.
*/
public String getType();
/**
* Should return an array of strings that identify the methods that this peripheral exposes to
* Lua. This will be called once before each attachment, and should not change when called
* multiple times.
*
* @return An array of strings representing method names.
* @see #callMethod
*/
public String[] getMethodNames();
/**
* This is called when a lua program on an attached computer calls peripheral.call() with one of
* the methods exposed by getMethodNames().<br>
* <br>
* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
* when interacting with minecraft objects.
*
* @param computer The interface to the computer that is making the call. Remember that multiple
* computers can be attached to a peripheral at once.
* @param context The context of the currently running lua thread. This can be used to wait for
* events or otherwise yield.
* @param method An integer identifying which of the methods from getMethodNames() the computer
* wishes to call. The integer indicates the index into the getMethodNames() table that
* corresponds to the string passed into peripheral.call()
* @param arguments An array of objects, representing the arguments passed into
* peripheral.call().<br>
* Lua values of type "string" will be represented by Object type String.<br>
* Lua values of type "number" will be represented by Object type Double.<br>
* Lua values of type "boolean" will be represented by Object type Boolean.<br>
* Lua values of any other type will be represented by a null object.<br>
* This array will be empty if no arguments are passed.
* @return An array of objects, representing values you wish to return to the lua program.<br>
* Integers, Doubles, Floats, Strings, Booleans and null be converted to their corresponding lua
* type.<br>
* All other types will be converted to nil.<br>
* You may return null to indicate no values should be returned.
* @throws Exception If you throw any exception from this function, a lua error will be raised
* with the same message as your exception. Use this to throw appropriate errors if the wrong
* arguments are supplied to your method.
* @see #getMethodNames
*/
public Object[] callMethod(IComputerAccess computer, ILuaContext context, int method, Object[] arguments) throws Exception;
/**
* Is called before the computer attempts to attach to the peripheral, and should return whether
* to allow the attachment. Use this to restrict the number of computers that can attach, or to
* limit attachments to certain world directions.<br>
* If true is returned, attach() will be called shortly afterwards, and the computer will be
* able to make method calls. If false is returned, attach() will not be called, and the
* peripheral will be invisible to the computer.
*
* @param side The world direction (0=bottom, 1=top, etc) that the computer lies relative to the
* peripheral.
* @return Whether to allow the attachment, as a boolean.
* @see #attach
*/
public boolean canAttachToSide(int side);
/**
* Is called when canAttachToSide has returned true, and a computer is attaching to the
* peripheral. This will occur when a peripheral is placed next to an active computer, when a
* computer is turned on next to a peripheral, or when a turtle travels into a square next to a
* peripheral. Between calls to attach() and detach(), the attached computer can make method
* calls on the peripheral using peripheral.call(). This method can be used to keep track of
* which computers are attached to the peripheral, or to take action when attachment occurs.<br>
* <br>
* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
* when interacting with minecraft objects.
*
* @param computer The interface to the computer that is being attached. Remember that multiple
* computers can be attached to a peripheral at once.
* @see #canAttachToSide
* @see #detach
*/
public void attach(IComputerAccess computer);
/**
* Is called when a computer is detaching from the peripheral. This will occur when a computer
* shuts down, when the peripheral is removed while attached to computers, or when a turtle
* moves away from a square attached to a peripheral. This method can be used to keep track of
* which computers are attached to the peripheral, or to take action when detachment occurs.<br>
* <br>
* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe
* when interacting with minecraft objects.
*
* @param computer The interface to the computer that is being detached. Remember that multiple
* computers can be attached to a peripheral at once.
* @see #canAttachToSide
* @see #detach
*/
public void detach(IComputerAccess computer);
}