494d98bb05
I've made a mess of changes since last upload. Main big change is change in forge file formate that merged minecraft and common folder. The other is the complete rewrite to Forge Liquid api. So far only the pump, boiler, and pipe are converted to the new system. The pipe will actual not fully work with most machines since it can't drain liquids out of machines. In future update there will be a block to do this called a pipe pump. Other than those changes nothing much is diffrent.
39 lines
No EOL
1.1 KiB
Java
39 lines
No EOL
1.1 KiB
Java
package dark.BasicUtilities.renders;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import org.lwjgl.opengl.GL11;
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import dark.BasicUtilities.BasicUtilitiesMain;
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public class RenderGenerator extends TileEntitySpecialRenderer
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{
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int type = 0;
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private ModelGenerator model;
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public RenderGenerator()
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{
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model = new ModelGenerator();
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double d, double d1, double d2, float d3) {
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bindTextureByName(BasicUtilitiesMain.textureFile+"mechanical/Generator.png");
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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int meta = tileEntity.worldObj.getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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switch(meta)
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{
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case 0:GL11.glRotatef(0f, 0f, 1f, 0f);break;
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case 1:GL11.glRotatef(90f, 0f, 1f, 0f);break;
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case 2:GL11.glRotatef(180f, 0f, 1f, 0f);break;
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case 3:GL11.glRotatef(270f, 0f, 1f, 0f);break;
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}
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model.RenderMain(0.0625F);
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GL11.glPopMatrix();
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}
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} |