resonant-induction/minecraft/liquidmechanics/client/render/RenderPipe.java
Rseifert a3c43609ea Got rid of Enum system
What i have is not much diffrent but its a start to allowing more liquid
types without having to add them myself. The current method has 3
defualt liquids that are preset. The new system also uses String names
to ID liquid instead of Enums. A new class Called LiquidData will keep
track of the data need to ID, and use the Liquids.

In the process i also fixed a few crafting recipes that were
removed/messed up in a patch a while back.

Plan for new system
*Have default liquid type that come with textures/renders
*Have several univeral pipes that can accept all Liquid types
*Have a way of placeing a universal pipe and then converting to a
regulated pipe, pipe that only take one liquid type
*Have a tool for doing the above
*Change the release Valve to be univeral with a GUI to restrict flow and
Liquid type extracted
2013-01-03 12:18:47 -05:00

84 lines
No EOL
2.6 KiB
Java

package liquidmechanics.client.render;
import liquidmechanics.client.model.ModelLargePipe;
import liquidmechanics.client.model.ModelPipe;
import liquidmechanics.common.LiquidMechanics;
import liquidmechanics.common.handlers.LiquidData;
import liquidmechanics.common.handlers.LiquidHandler;
import liquidmechanics.common.tileentity.TileEntityPipe;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
public class RenderPipe extends TileEntitySpecialRenderer
{
private LiquidData type = LiquidHandler.water;
private ModelPipe fourPipe;
private ModelLargePipe SixPipe;
private TileEntity[] ents = new TileEntity[6];
public RenderPipe()
{
fourPipe = new ModelPipe();
SixPipe = new ModelLargePipe();
}
public void renderAModelAt(TileEntity te, double d, double d1, double d2, float f)
{
// Texture file
GL11.glPushMatrix();
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
if (te instanceof TileEntityPipe)
{
type = ((TileEntityPipe) te).getType();
ents = ((TileEntityPipe) te).connectedBlocks;
}
this.render(type, ents);
GL11.glPopMatrix();
}
public void render(LiquidData type2, TileEntity[] ents)
{
if (type2 == LiquidHandler.water)
{
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pipes/SixWaterPipe.png");
}
else if (type2 == LiquidHandler.lava)
{
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pipes/SixLavaPipe.png");
}
else if (type2 == LiquidHandler.steam)
{
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pipes/SixSteamPipe.png");
}
else
{
bindTextureByName(LiquidMechanics.RESOURCE_PATH + "pipes/SixOilPipe.png");
}
if (ents[0] != null)
SixPipe.renderBottom();
if (ents[1] != null)
SixPipe.renderTop();
if (ents[3] != null)
SixPipe.renderFront();
if (ents[2] != null)
SixPipe.renderBack();
if (ents[5] != null)
SixPipe.renderRight();
if (ents[4] != null)
SixPipe.renderLeft();
SixPipe.renderMiddle();
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8)
{
this.renderAModelAt((TileEntityPipe) tileEntity, var2, var4, var6, var8);
}
}