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Ben Spiers db9acd9058 Realise why increasing the "V" in HSV seemed to be having no effect, feel silly.
It would be cool if we could do some sort of specular reflection on the silver and maybe superconductor wires, but I don't think we can. Or if we could it would be way beyond the scope of this mod.
2013-09-24 04:12:49 +01:00
Modding-Library@115975fe78 Fixed outputting BuildCraft power if UE network is detected 2013-09-13 18:07:42 +08:00
resources Add a bit more distinctness to the UVs and add a config option for lo-fi insulation textures. 2013-09-24 03:03:59 +01:00
src/resonantinduction Realise why increasing the "V" in HSV seemed to be having no effect, feel silly. 2013-09-24 04:12:49 +01:00
.gitmodules Added UE integration for recipes 2013-08-12 19:05:59 +08:00
build.properties Version bump 2013-09-21 11:01:25 +08:00
build.xml Updated build script 2013-09-22 11:46:23 +08:00
README.md Some work on multimeter 2013-08-05 11:27:36 -04:00

Resonant Induction

Resonant Induction is a Minecraft mod focusing on the manipulation of electricity and wireless technology. Ever wanted blazing electrical shocks flying off your evil lairs? You've came to the right place!

Developers

  • Calclavia
  • Aidancbrady

Artist

  • Archadia

Compilation

In order to compile the source code into binary form, you must have a working Minecraft Forge workspace.

  1. Install Minecraft Forge source (http://files.minecraftforge.net).
  2. Clone the repository and copy all source code into the MCP "src" folder.
  3. Run the "recompile" script and run then run the "reobfuscate_srg" script in the MCP folder.
  4. Zip up everything in the output folder ("reobf") into a jar file.
  5. Install it into Minecraft just like any other Forge mod.

Jenkins

http://calclavia.com:8080/job/Resonant%20Induction/

License

"Resonant Induction" is under the Educational Public License (http://calclavia.com/license/rpl).