No description
f24732fed4
for now I will just use it for connection rules for rendering, and trade processing. However, in the future i might use this with the path finder to make a more uniform movement of liquids in the connected tanks. Might even have them update all as one entity instead of each one at a time. Though that will take some time if i set it up just like the UE wire's network. As i will have to make sure that the liquid always travels to the lowest tank first, and saves to the lower tanks. Which means that i'll end up storing the tank's Y pos or getting it during saving/loading/processing. |
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resources | ||
src/minecraft | ||
.gitattributes | ||
.gitignore | ||
buildnumber.txt | ||
Include.bat | ||
info.txt | ||
info1.5.0.txt | ||
modversion.txt | ||
README.md | ||
recommendedversion.txt |
Fluid-Mechanics
AKA BasicPipes, a simple support mod for pipes, pumps, storage tanks, mechanical rod, etc