resonant-induction/archive/java/resonantinduction/electrical/generator/solar/ModelSolarPanel.java
2014-01-11 17:44:07 +08:00

76 lines
2 KiB
Java

package resonantinduction.electrical.generator.solar;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
public class ModelSolarPanel extends ModelBase
{
// fields
ModelRenderer base;
ModelRenderer neck;
ModelRenderer panel;
ModelRenderer brace;
ModelRenderer braceLeft;
ModelRenderer braceRight;
public ModelSolarPanel()
{
textureWidth = 128;
textureHeight = 128;
base = new ModelRenderer(this, 0, 0);
base.addBox(-3.5F, 0F, -3.5F, 7, 1, 7);
base.setRotationPoint(0F, 23F, 0F);
base.setTextureSize(128, 128);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
neck = new ModelRenderer(this, 57, 17);
neck.addBox(-3F, 0F, -2.5F, 6, 2, 5);
neck.setRotationPoint(0F, 21F, 0F);
neck.setTextureSize(128, 128);
neck.mirror = true;
setRotation(neck, 0F, 0F, 0F);
panel = new ModelRenderer(this, 0, 31);
panel.addBox(-7F, 0F, -7F, 14, 3, 14);
panel.setRotationPoint(0F, 15F, 0F);
panel.setTextureSize(128, 128);
panel.mirror = true;
setRotation(panel, 0F, 0F, 0F);
brace = new ModelRenderer(this, 9, 16);
brace.addBox(-8F, 0F, -3F, 16, 2, 6);
brace.setRotationPoint(0F, 19F, 0F);
brace.setTextureSize(128, 128);
brace.mirror = true;
setRotation(brace, 0F, 0F, 0F);
braceLeft = new ModelRenderer(this, 57, 0);
braceLeft.addBox(7F, 0F, -3F, 1, 3, 6);
braceLeft.setRotationPoint(0F, 16F, 0F);
braceLeft.setTextureSize(128, 128);
braceLeft.mirror = true;
setRotation(braceLeft, 0F, 0F, 0F);
braceRight = new ModelRenderer(this, 39, 0);
braceRight.addBox(-8F, 0F, -3F, 1, 3, 6);
braceRight.setRotationPoint(0F, 16F, 0F);
braceRight.setTextureSize(128, 128);
braceRight.mirror = true;
setRotation(braceRight, 0F, 0F, 0F);
}
public void render(float f5)
{
base.render(f5);
neck.render(f5);
panel.render(f5);
brace.render(f5);
braceLeft.render(f5);
braceRight.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}