package net.anvilcraft.thaummach; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.registry.GameRegistry; import net.anvilcraft.thaummach.entities.EntitySingularity; import net.anvilcraft.thaummach.gui.GuiArcaneFurnace; import net.anvilcraft.thaummach.gui.GuiBore; import net.anvilcraft.thaummach.gui.GuiCrystallizer; import net.anvilcraft.thaummach.gui.GuiSoulBrazier; import net.anvilcraft.thaummach.gui.GuiVoidChest; import net.anvilcraft.thaummach.gui.GuiVoidInterface; import net.anvilcraft.thaummach.render.BlockApparatusRenderer; import net.anvilcraft.thaummach.render.TileSealRenderer; import net.anvilcraft.thaummach.render.entity.EntitySingularityRenderer; import net.anvilcraft.thaummach.render.tile.TileBoreRenderer; import net.anvilcraft.thaummach.render.tile.TileConduitPumpRenderer; import net.anvilcraft.thaummach.render.tile.TileCrystallizerRenderer; import net.anvilcraft.thaummach.render.tile.TileVoidChestRenderer; import net.anvilcraft.thaummach.render.tile.TileVoidInterfaceRenderer; import net.anvilcraft.thaummach.tiles.TileArcaneFurnace; import net.anvilcraft.thaummach.tiles.TileBore; import net.anvilcraft.thaummach.tiles.TileConduit; import net.anvilcraft.thaummach.tiles.TileConduitPump; import net.anvilcraft.thaummach.tiles.TileConduitTank; import net.anvilcraft.thaummach.tiles.TileConduitValve; import net.anvilcraft.thaummach.tiles.TileConduitValveAdvanced; import net.anvilcraft.thaummach.tiles.TileCrucible; import net.anvilcraft.thaummach.tiles.TileCrystallizer; import net.anvilcraft.thaummach.tiles.TileFilter; import net.anvilcraft.thaummach.tiles.TilePurifier; import net.anvilcraft.thaummach.tiles.TileSeal; import net.anvilcraft.thaummach.tiles.TileSoulBrazier; import net.anvilcraft.thaummach.tiles.TileVoidChest; import net.anvilcraft.thaummach.tiles.TileVoidInterface; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class ClientProxy extends CommonProxy { @Override public void preInit() { super.preInit(); BlockApparatusRenderer.RI = RenderingRegistry.getNextAvailableRenderId(); RenderingRegistry.registerBlockHandler(new BlockApparatusRenderer()); } @Override public void init() { RenderingRegistry.registerEntityRenderingHandler( EntitySingularity.class, new EntitySingularityRenderer() ); FMLCommonHandler.instance().bus().register(new RenderTicker()); } @Override public void registerTileEntities() { GameRegistry.registerTileEntity(TileArcaneFurnace.class, "arcane_furnace"); GameRegistry.registerTileEntity(TileConduit.class, "conduit"); GameRegistry.registerTileEntity(TileConduitTank.class, "conduit_tank"); GameRegistry.registerTileEntity(TileConduitValve.class, "conduit_valve"); GameRegistry.registerTileEntity( TileConduitValveAdvanced.class, "conduit_valve_advanced" ); GameRegistry.registerTileEntity(TileCrucible.class, "crucible"); GameRegistry.registerTileEntity(TileFilter.class, "filter"); GameRegistry.registerTileEntity(TilePurifier.class, "purifier"); GameRegistry.registerTileEntity(TileSoulBrazier.class, "soulBrazier"); ClientRegistry.registerTileEntity(TileBore.class, "bore", new TileBoreRenderer()); ClientRegistry.registerTileEntity( TileConduitPump.class, "conduit_pump", new TileConduitPumpRenderer() ); ClientRegistry.registerTileEntity( TileCrystallizer.class, "crystallizer", new TileCrystallizerRenderer() ); ClientRegistry.registerTileEntity(TileSeal.class, "seal", new TileSealRenderer()); ClientRegistry.registerTileEntity( TileVoidChest.class, "voidChest", new TileVoidChestRenderer() ); ClientRegistry.registerTileEntity( TileVoidInterface.class, "voidInterface", new TileVoidInterfaceRenderer() ); } @Override public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { TileEntity te = world.getTileEntity(x, y, z); switch (GuiID.get(id)) { case ARCANE_FURNACE: return new GuiArcaneFurnace(player.inventory, (TileArcaneFurnace) te); case BORE: return new GuiBore(player.inventory, (TileBore) te); case CRYSTALLIZER: return new GuiCrystallizer(player.inventory, (TileCrystallizer) te); case SOUL_BRAZIER: return new GuiSoulBrazier(player.inventory, (TileSoulBrazier) te); case VOID_CHEST: return new GuiVoidChest(player.inventory, (TileVoidChest) te); case VOID_INTERFACE: return new GuiVoidInterface(player.inventory, (TileVoidInterface) te); default: throw new IllegalArgumentException("ALEC"); } } }