package net.anvilcraft.thaummach.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelPump extends ModelBase { public ModelRenderer front; public ModelRenderer moveBase; public ModelRenderer moveFrill; public ModelRenderer center; public ModelRenderer back; public ModelPump() { super.textureWidth = 128; super.textureHeight = 64; this.front = new ModelRenderer(this, 0, 0); this.front.addBox(0.0F, 0.0F, 0.0F, 12, 6, 12); this.front.setRotationPoint(-6.0F, 18.0F, -6.0F); this.front.setTextureSize(128, 64); this.front.mirror = true; this.setRotation(this.front, 0.0F, 0.0F, 0.0F); this.moveBase = new ModelRenderer(this, 0, 18); this.moveBase.addBox(0.0F, 0.0F, 0.0F, 12, 2, 12); this.moveBase.setRotationPoint(-6.0F, 8.0F, -6.0F); this.moveBase.setTextureSize(128, 64); this.moveBase.mirror = true; this.setRotation(this.moveBase, 0.0F, 0.0F, 0.0F); this.moveFrill = new ModelRenderer(this, 0, 32); this.moveFrill.addBox(0.0F, 0.0F, 0.0F, 10, 4, 10); this.moveFrill.setRotationPoint(-5.0F, 10.0F, -5.0F); this.moveFrill.setTextureSize(128, 64); this.moveFrill.mirror = true; this.setRotation(this.moveFrill, 0.0F, 0.0F, 0.0F); this.center = new ModelRenderer(this, 48, 0); this.center.addBox(0.0F, 0.0F, 0.0F, 16, 4, 16); this.center.setRotationPoint(-8.0F, 14.0F, -8.0F); this.center.setTextureSize(128, 64); this.center.mirror = true; this.setRotation(this.center, 0.0F, 0.0F, 0.0F); this.back = new ModelRenderer(this, 0, 46); this.back.addBox(0.0F, 0.0F, 0.0F, 6, 6, 6); this.back.setRotationPoint(-3.0F, 8.0F, -3.0F); this.back.setTextureSize(128, 64); this.back.mirror = true; this.setRotation(this.back, 0.0F, 0.0F, 0.0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); this.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.front.render(f5); this.moveBase.render(f5); this.moveFrill.render(f5); this.center.render(f5); this.back.render(f5); } public void render() { this.front.render(0.0625F); this.center.render(0.0625F); this.back.render(0.0625F); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }